Tonys on LR CAP (Full Version)

All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945



Message


Dive Bomber1 -> Tonys on LR CAP (7/26/2008 11:21:43 AM)

My game against my Chinese opponent continues since I last wrote about the battle between my Tonys and his 4Es over Rahaeng, and the stalemate has also continued, although that will likely change as my opponent starts to build up, train, and field P-38 Units. But as of the third week of October 1942, things have been fairly quiet, and no more Allied attempts have been made to break through my Tonys at Rahaeng.

What my opponent has been doing instead is to attack various other targets in Burma - switching between Rangoon and Padang for example - with his 2Es and 4Es combined. That's a real pain for me because I lose plenty of support troops at each base during each attack, and the repairs needed on the air fields stop the expansion of my fortifications.

In any event, while I've been observing this strategy on the part of my opponent I've been also rebuilding my Tony units, and finally on October 19, 1942 I decided to see if I could "get lucky" and I set all of my Tonys at Rahaeng to LR CAP at 30K ft over Padang.

I did get lucky:

Day Air attack on Pagan, at 31, 31

Japanese aircraft
Ki-61 KAIc Tony x 78

Allied aircraft
Blenheim IV x 8
Wellington III x 51
B-25C Mitchell x 64
B-17E Fortress x 95
LB-30 Liberator x 48
B-24D Liberator x 48


The Allied bombers were at around 19K feet for the most part. The results were quite satisfying:

Allied losses:

Wellingtons: 48 A-to-A
B-17E: 34 A-to-A
B-25C: 24 A-to-A
LB-30: 19 A-to-A
B-24D: 18 A-to-A
Blenheim IV: 8 A-to-A

Japanese losses:

Tony - 19 A-to-A, 11 Ops

Only a few Wellingtons got through to attempt to bomb Padang and they caused no damage. All other surviving Allied bombers aborted their missions.

I lost no experienced Tony pilots, only rookies. I now have more Tony pilot aces.

Hmmm - I need more Tonys. [;)]




castor troy -> RE: Tonys on LR CAP (7/26/2008 2:04:12 PM)

This is why people are saying that WITP stock is 100% BS... [8|]




Feinder -> RE: Tonys on LR CAP (7/26/2008 2:13:31 PM)

Sh-t.

A nice long post about the Tony, and it got swallowed into the ether. 

Screw it.

Suffice to say, yes the Tony is your bad-boy and does quite well into 1943.  In my own CHS game, it's May 1943, and I think I've finally gotten the better of the Tony.  Only thu a -LOT- of losses of my own, and thru a concerted 9-month battle of attitition vs. his pilots.  The first several months (about thru December) were painful for me, but necessary to keep the population under control (we allow vacant base training). The spring was generally even exchanges, and I've finally started seeing pretty favorable exchange rates in May.

But it was a matter of my own training (when I could), and throwing everythign I could even with 2:1 losses to keep attriting his pools. I'm sure I could have just sat back until June 43 to amass a pool of 2nd gen fighters, but it would still take me another 4 - 6 montsh (instead of 9), and at by taking it on the chin early, I'm able to launch limited offensives now (not 6 months from now).

Now I'm starting to see a few Jack squadrons in support of his waning Tonys, and those Jacks are nasty buggers, but at least they give me a way to attrit his IJN pools as well.




Dive Bomber1 -> RE: Tonys on LR CAP (7/26/2008 2:55:11 PM)


quote:

ORIGINAL: castor troy

This is why people are saying that WITP stock is 100% BS... [8|]


Well, Stock is Stock. One needs to learn how to play within the constraints of the Game and ignore what you know about history.

I used to always try to play in as "historical" a manner as I could, whether I was playing the Allies or the Japanese. So I used to continuously got my head handed to me on a platter.

Now I play the Game as it is currently designed, and I am enjoying it much more.

Again, Stock is Stock. We'll have to see what AE is like, and if it, as a game, gives a generally more "historical" feel to battle and to the units than WitP Stock does.

Thanks for the comments.




Dive Bomber1 -> RE: Tonys on LR CAP (7/26/2008 2:59:41 PM)

quote:

(we allow vacant base training)


We do too. Unfortunately for me, my opponent has been way too smart to leave vacant bases for me to train upon. So I have to train under-fire. It slows down my training a lot, but I do get some good pilots out of it.

BTW - I wasn't anywhere nearly as smart as my opponent and I left him countless vacant bases on which he has happily trained up his air units. That's yet another mistake that I won't make again, but I learned the lesson way too late in this pbem.

Thanks for the comments.




Feinder -> RE: Tonys on LR CAP (7/26/2008 3:11:53 PM)

quote:

We do too. Unfortunately for me, my opponent has been way too smart to leave vacant bases for me to train upon. So I have to train under-fire. It slows down my training a lot, but I do get some good pilots out of it.


Yeah, as Japan, you just leave a base in the Philipines or SRA, and youre good to go until the Allies manage to kick you of the Philipines, probably late 1944. As the Allies, you're stuck on the defensive and with crappy ranges, and having to "train under fire". But it is what it is.

While I do find it frustrating, I think not allowing on-map training will cripple Japans pools too early, even by June-July 42. With vacant base bombing, the japanese exp level remain higher throught 1943, and it simply makes for a better game (historica beside as noted previously), but with the bloodiness of the a2a model, the training simply makes for a more competitive game.

Besides, now that I've started my own offensives (as Allies), there are some opportunites to training my own pilots. And as the game wears on, I think it benefit me with better air-frames and trained pilots. But it -is- a tough call to make, "That's a really useful base for me to train my pilots on as Allies. But at the same time, I -need- that base, so I'll have to forgo it's training utility in favor of it's strategic importance." Again, as the game progresses (an there are more holes in Japans perimeter), there will be less of need to call between strategic or training.

-F-




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.171875