hermanhum -> Harpoon (7/27/2008 8:20:52 AM)
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ORIGINAL: tpope 1) When my AC are on AAW PAtrol missions, why do they (sometimes) use afterburner both to transit to the patrol zone and to identify contacts. I though that was usually reserved just for comat situations. I've seen it happen twice. Once an F14 was on afterburner moving from the carrier to the patrol zone, and around the same time the other F14 was using afterburner to get a closer look at an unidentified contact. You need to understand that once you place a unit on ANY mission except manual (Plotted), you are basically handing control over to the AI. The AI will pretty much decide what speed it will use, when to activate sensors, what altitude/depth it will travel, when it will fire, etc. You have virtually no control. I agree that a unit should probably not use afterburner when simply traveling to its patrol area. Someone told me that the Game Engine might be changed so that planes only cruise to their patrol zone. I guess it either hasn't or won't be implemented. quote:
ORIGINAL: tpope 2) Do ASW missions automaticaly create a sub threat nav zone based around those reference points? If so, why don't AAW and ASuW missions appear to do the same thing? The game simply doesn't create Nav Zones around other types of missions. There is no explanation within the manual. I think that the ASW Nav zone is automatically created to help prevent subs from killing other subs on their own side. When a sub dives on a mission, that sub is out of contact with the world. If it detects another sub, it may not wait for classification before firing and possibly killing a friendly unit. The automatic Nav Zones appear to help keep the various subs separated within their own patrol areas. quote:
ORIGINAL: tpope 3) I noticed a cool thing about my strike mission and a related annoying thing about another AAW mission I plotted. I was very pleased to see the strike mission planes all go together even though I forogto and didnt' uncheck 1/3 rule. I was even more pleased to see them wait unti lall were launched and then fly in formation the whole way. I was less pleased to see a pair of the 6 F18s I had assigned to a Deep AAW Patrol mission also group. If I had assigned them separately in two groups of three (in the same "edit mission action), would they have then split up and taken separate stations in the patrol zone? Interestingly, they ungroup when the mission is over. In fact, one of the two of my AAW planes ungrouped first when it reached bingo fuel, leaving the other one in a "group" of one. You may be seeing your mission on a Focused Strike mission. This means that the aircraft all wait for one another to form up before heading off towards the target. See: (http://www.matrixgames.com/forums/fb.asp?m=1803860) The 6x F-18s might group together because the AI counts all the same aircraft (with identical loadouts) on that particular mission. Therefore, you may have assigned them separately as 2 groups of 3, but I think that the AI counts all of them as one group of 6. If the two groups of 3 aircraft had different loadouts (i.e. one group with Sidewinders and the other with AMRAAM), then I think that you would see the results you desire. The planes do tend to drop out of groups one at a time when they run low on fuel and return to base. Thus, you often see them break up and return in a "string" of planes. You will notice that each plane is 1 min behind the other. That's because they take off in 1 minute intervals. So, they will each fly 1 minute longer than the next before they reach Bingo state. quote:
ORIGINAL: tpope 4) I had my P3 Orion originally on the Ship Recon mission. At some point it (or another plane) managed to identify one of the surface contacts as hostile. I made a ship strike mission, assigned originally the Frigate, but then later decided to add the P3 as well. So far so good, it intercepted, launched Harpoons and then was out of ammo so it headed home. the problem I'm having now is that I can't seem to STOP it from heading home. It's got fuel left, I'd like it to resume the other mission, but it doesn't seem to do that. I can plot nav points manually, and it will follow them, and then resume its "return to base" mission. Is there any way for me to assign it back to the recon mission? To take the P-3 off the Strike (or Return to Base) mission, hit the "Unassign" hotkey [U]. The plane will now return to your manual command and you re-assign it to your Recon mission via the Mission Editor. quote:
ORIGINAL: tpope 5) Moving to the ASW missions next. The sub, helicopters and S3s are all searchign in different ways on different missions, and nothing has turned up so far. However, I do find myself annoyed once again by the big honkin crosses all over the map. I'd very much like to have the water depth markers not be so huge. Is there a setting somewhere to adjust their display size? The "big honking crosses" are simply a game limitation. There is no setting available to change this. If visual imagery is an important part of your game enjoyment, you might like to check out the Harpoon Classic Commanders' Edition, instead. quote:
ORIGINAL: tpope 6) Another oddity with ASW is that I can make whatever window settings I like with sonobuoys, and I always seem to see the ones I drop manually. Only the ones dropped automatically are hidden if I uncheck that box. Is this a bug, or am I doing something wrong? When you set Map Preferences to show sonobuoys, you should see all the buoys on your communications net. The method of deployment should be irrelevant.
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