Whats new in this game? (Full Version)

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von altair -> Whats new in this game? (7/28/2008 1:40:47 PM)

There are games like Commander - Europe at War, Strategic Command 1 & 2.

It makes me wonder what this game can offer so special, that its worth the money. When I looked at screenshots and readed some forums. There seem to be nothing. Only thing I can see, is freedom to choose and play with minor countries. At the end it is not enough. Can someone tell me something I might not know?




Rekm41 -> RE: Whats new in this game? (7/28/2008 1:49:31 PM)

I too am considering this game. But the one thing that does stand out from the other games you have mentioned is the scale. Division/Corps level. Gives a better feel to a game.




BlueMak -> RE: Whats new in this game? (7/28/2008 3:29:07 PM)

One of the things that makes me very interested in the game not mentioned, is the map. Huge, and from the screenshots, it's finaly great to play with something smaller than full armies and still cover the whole of the european theatre.




LarryP -> RE: Whats new in this game? (7/28/2008 3:44:06 PM)

I'm playing Strategic Command-2 (SC2) with both expansions and so far I have not read anything that would even begin to make me want to play this instead. [&:] I'm watching everyday though, so someone come up with a few wonderful features to cause me to consider buying?! [&o]




comrade -> RE: Whats new in this game? (7/28/2008 3:46:28 PM)

Didn't play Commander, but I can add few other differences between WW2 and SC2:

+ Slightly different movement/combat model. In SC/SC2 you move and stop/fight and combat is always 1 unit vs 1 unit. In WW2RtV you can move and fight as long as your unit has Action Points left (which adds more flexibility) and you can attack from many directions
+ Convoy system is more sophisticated, player can create cusotm supply/material convoys.
+ Navy management is simplified in terms of user interface, but algorithms for naval detection/combat/convoy interception are complex
+ Few more diplomatic options then just "declare war" and "influence nation". Theoretically each neutral can change their alignment and join other alliance.
+ Much more sophisticated and flexible event system. Writing your own custom events is very easy with good XML editor.

And scale... Have a look at these pictures and you'll see how much potential WW2RtV has. These are the shots from the experimental world map.

[image]http://img184.imageshack.us/img184/1786/fig3eq1.png[/image]

[image]http://img504.imageshack.us/img504/4219/fig4rz0.png[/image]


[image]http://img184.imageshack.us/img184/4768/fig5au5.png[/image]




Cheesehead -> RE: Whats new in this game? (7/28/2008 5:11:38 PM)

By this "experimental" world map, are we to assume that the game is to be exanded to inlcude the Asia/Pacific war?

John




comrade -> RE: Whats new in this game? (7/28/2008 5:12:54 PM)

I am sorry but I can't tell anything at the moment.




Syagrius -> RE: Whats new in this game? (7/28/2008 6:02:26 PM)

With an Asia/Pacific theater it would greatly increase my interest. I already have CEAW so I already have a similar game on the European theater.




LuckyJim1006 -> RE: Whats new in this game? (7/28/2008 6:03:14 PM)

I have only just started to play this game but so far I am impressed. Huge map, great scale and, to me the most important thing, the game is written by obvious wargamers that have a commitment to their work. If you are one of those who want a perfect peice of software for your £25 then I would suggest waiting.

But if, like me, you want to get your hands on what could probably be the best Strategic WW2 wargame around in a year then buy in early, give them your bug reports/ideas/wish lists and watch this grow.

For me, playing it is like being back in 1980 and finding my first wargame, Avalon Hill's D-Day, in of all places Harrods. Never looked back since.

Apologies if you want a more detailed breakdown, Im sure someone else will give that, but I am so impressed with this I just wanted to impress my enthusiasim on you :-)

And just toprove it's not perfect see my 'Para' thread in the bug forum. Lost my airborne guys and I still think it is the dog's gonads.

Chris




winky51 -> RE: Whats new in this game? (7/28/2008 6:08:16 PM)

My god I think I just wet myself looking at the maps and what this engine can do.  Guarantee if you can convert this game to a world scale and make it moddable so if players don't like how the scenario is or how combat works that they can change it..... it will be the best WW2 grand strategy game EVER!




LarryP -> RE: Whats new in this game? (7/28/2008 6:40:25 PM)

quote:

ORIGINAL: comrade

Didn't play Commander, but I can add few other differences between WW2 and SC2:

+ Slightly different movement/combat model. In SC/SC2 you move and stop/fight and combat is always 1 unit vs 1 unit. In WW2RtV you can move and fight as long as your unit has Action Points left (which adds more flexibility) and you can attack from many directions
+ Convoy system is more sophisticated, player can create cusotm supply/material convoys.
+ Navy management is simplified in terms of user interface, but algorithms for naval detection/combat/convoy interception are complex
+ Few more diplomatic options then just "declare war" and "influence nation". Theoretically each neutral can change their alignment and join other alliance.
+ Much more sophisticated and flexible event system. Writing your own custom events is very easy with good XML editor.


I hate the turn allotment in SC2. If you move a unit and it still has AP's left and you leave it, you lose them and you can't move anymore or shoot until next turn. [:@]

No custom convoys in SC2.

Navy management in SC2 is the same as land units, just move them. [&:]

Declare War and Influence Nation are all you get for diplomatic options in SC2. [:@]

The events in SC2 work with scripts. They are many and easy to do. I haven't done any but it looks easy enough.

Well it's looking better and better. I am in no way looking for a perfect piece of software. I know better than that. I just have so many WW2 games, I am trying not to acquire anymore unless they are a must have. [;)]

Thanks for your post and pictures. [&o]




dave74 -> RE: Whats new in this game? (7/28/2008 7:15:25 PM)

Those shots look great !!

Love the scale of this game already... if it was to include the rest of the world it would be unbeleivable.

I love HOI2, but i prefer turn based and it always bugs me that you have a province with say 20 divisions in it as one unit all bunched up , with the scale of this game your units are dispersed better and it 'feels' much more realistic.




Vypuero -> RE: Whats new in this game? (7/28/2008 9:20:13 PM)

Also - are there any viable benefits to certain non-historic options?  Vichy seems one, though I would increase the Vichy diplomacy cost.  The others not so much, for example there should be some benefit, say economic, to having Italy enter war later lets say.

I also suggest lowering Italian start levels on tech - Artillery should be 1 not 2, and Air lower also.




BlueMak -> RE: Whats new in this game? (7/28/2008 9:20:19 PM)

My gods, if you make the game as big as those experimental shots (global map/theatre) then I will, I will, I don't know what I will do but it will be something very nice.
[:D]




von altair -> RE: Whats new in this game? (7/29/2008 6:08:15 PM)

I like to thank about good answers. Good argument and nice pictures. I am total strategic wargame fun and I own most, if not all of them already. I bet this game will be one of those sooner or later. Right now I keep watching what is going to happen with this. If nothing, then this game will fall in darkness... but also active support and advanced patches may lead it to a history like some famous ones (Grispy's War in Russia, Class of Steel etc.)




geozero -> RE: Whats new in this game? (7/30/2008 5:22:03 AM)

This game reminds me more of SPI's Global War.  And with the new maps and possible expansion, it should be fun to play a grand scale game. 




Erik Rutins -> RE: Whats new in this game? (7/30/2008 11:42:49 AM)


quote:

ORIGINAL: von altair
Right now I keep watching what is going to happen with this. If nothing, then this game will fall in darkness... but also active support and advanced patches may lead it to a history like some famous ones (Grispy's War in Russia, Class of Steel etc.)


Be assured that this game is actively supported - I think the reported issues will be all fixed up in the first update or two, from what I've seen. Beyond that, there are plenty of good ideas for how to move forward.

Regards,

- Erik




coreymas -> RE: Whats new in this game? (7/30/2008 6:24:12 PM)

Yes comrade but my question to you is this.

At world scale with world number of units.... will you need a supercomputer just to do all the calculations?

Grant it since this is a turned based question speed is not so important.

This is not a negative critism just wondering if you had done the math on that.

Corey




Howard7x -> RE: Whats new in this game? (7/30/2008 6:27:35 PM)

Screenshots look great. The pacific theater would work well with this engine, how would the fleets be handled though?




dave74 -> RE: Whats new in this game? (7/30/2008 6:29:39 PM)

coreymas,

i hear what you are saying about game speed, but the ww2 rtw map is big and the ai turns go really quick, so even accomodating the whole world, it hopefully woudnt be too much of a drag - or is this just wishful thinking on my part cos i want to see this game so much[;)]




coreymas -> RE: Whats new in this game? (7/30/2008 6:41:58 PM)

Dave,

Lets just say that i have experience with WW2 Global simulations (yes it is a competitor of Matrix -- sorry) and the sheer number of units (especially down to division level) can cause significant performance issues.

Couple that with a prolific amount of events...... well you get the picture.

Comrade does the engine take advantage of Multi-Core CPU's?




comrade -> RE: Whats new in this game? (7/30/2008 7:07:28 PM)

coreymas,

I don't sound like i'm bragging or something but I really did my best to optimize the game quite well. Wherever possible, I pre-calculated things. Supply is also very nicely optimized. World map would be slower, yes, but I reckon it would still be playable. Right now you can play european scenario (which, by SC2 standards, is a huuuge map) even on slower PCs. I had AMD 800 Mhz when started developing this game, even now my hardware is far from high-end (Sempron 2600+, 1.86 Ghz) and I can't tell anything bad about the performance.

I did not use any explicit techniques to take advantege of multi-core CPUs. The game is multi-threaded (AI is in one thread, and rendering in the other), i'm not a hardware architecture expert, but perhaps by multithreading the game can somehow use multi-core CPUs better. Don't know that really ;)




coreymas -> RE: Whats new in this game? (7/30/2008 7:15:43 PM)

comrade,

I hope that i did not offend you with my question. I am very happy to see that the game is multi-threaded.

I am going to have to pick up a copy of the game......

I just so happen to have a Pentium 3 800 with 512 MB ram sitting at home.... will test it out with that machine.

Again congrats on your release..... the game looks very nice.....




comrade -> RE: Whats new in this game? (7/30/2008 7:59:26 PM)

Thanks mate. No offence at all. Glad you liked the game :)




Veldor -> RE: Whats new in this game? (7/31/2008 1:51:41 AM)


quote:

ORIGINAL: von altair

There are games like Commander - Europe at War, Strategic Command 1 & 2.

It makes me wonder what this game can offer so special, that its worth the money. When I looked at screenshots and readed some forums. There seem to be nothing. Only thing I can see, is freedom to choose and play with minor countries. At the end it is not enough. Can someone tell me something I might not know?


I loved Strategic Command 1 but just couldn't get into the second one. I'm not even sure where it went wrong for me (its funny looking for starters). I've always thought of Commander - Europe at War as a better version of SC1 and now this game as the better version of SC2. That makes me want to buy both Commander and WW2:RTV but I also could be very very wrong.

It's probably a cheezy answer, but the fact that Matrix is involved in this title greatly increases my interest. Ive just never been impressed with Battlefront. It's always felt to me like anything outside of Combat Mission is a complete after-thought to them as are any 3rd Party Devs.

Though I think Matrix has been guilty of that too with a few of the odder titles.. This just doesn't feel to me like one of those games thats thrown up here just to see if it sticks and then to disappear to the depths of the forums list... completely forgotten about...and then silently dissappearing altogether 2 years from now.

It looks to have been and continue to be a serious effort on all parts and to have been made with some passion and dedication..

Now I just need to go ahead and actually purchase it!




von altair -> RE: Whats new in this game? (7/31/2008 2:56:42 PM)

I think, it is not so important to make a map VERY large at start. It is much more important to make content to those maps already are in the game. It looks like there are nothing else than few cities and couple forrest and then... nothing. World map is very important thing to give feeling and tactical opportunities to the game. If terrain bonuses and penalties are modeled, there should be something more, than just green plains after green plains :)

The big question is: Can this game/map be modded by players? Then it is possible for players to enchance maps how they want?

I'll add official screenshot over here, to explain what I mean.

[image]local://upfiles/11841/47AC720F4CDB42BE8F759EBFBDC93B88.jpg[/image]




jbunnelle -> RE: Whats new in this game? (8/1/2008 10:06:34 PM)

quote:

The big question is: Can this game/map be modded by players? Then it is possible for players to enchance maps how they want?


I'd like to know this as well. I created the SC1 map for the second version released overseas (Germany, Australia, etc.) and I'd love to cook a good map mod up for this one. The scale looks great. Is everything map/unit-related bitmaps?





marklv -> RE: Whats new in this game? (8/2/2008 5:36:30 PM)

This has game great potential and the fighting rules are much closer to reality than the SC2 or Commander ones.  As for HoI, it's just a piece of crap - not a wargame at all, but a strategic game with lots of fancy graphics and tedious micromanagement.




Widell -> RE: Whats new in this game? (8/2/2008 11:19:05 PM)

quote:

ORIGINAL: marklv
...As for HoI, it's just a piece of crap - not a wargame at all, but a strategic game with lots of fancy graphics and tedious micromanagement.


Couldn't agree less....




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