Cap Mandrake -> RE: Transport mysteries (8/1/2008 7:18:31 PM)
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Y'all do realize that this discussion is so arcane as to scare away the neuro-typicals. [;)] Good discussion VSWG! I had not read the manual but had already deduced that AK's were more efficient at loading armor and artillery. I did not know the offload penalty for infantry from AK's, but it makes sense. I second Niceguy's advice. Load TF's by unit ...then combine after they are loaded. It is much cleaner. In the case of AP and AK's for amphibious landings, if you have sufficient lift capacity, underload your ships with troops and equipment (ie., try to have 2 or 3 times the necessary lift capacity so the the transports will be 33-50% full after the unit is loaded). The advantage here is the entire unit will get into the fight faster. You can "top off" the transports with supplies if you wish but the supplies wont unload until the unit is unloaded. As someone said, it is ciritical to have transports containing only supplies in the landing hex on day 1 so they will begin off-loading on turn 1. Better to have 15 x 4500 ton AK's than 10 x 7000 ton as each ship will unload up to the limit evey day so you will get more ashore faster. Stick a serious combatant vessel in each landing TF to deal with shore guns and soak up enemy air or surface attacks. A prewar BB works well for this if they have expended their bombardment ammo, though I think you will have to change to "escort TF" to add one. CA's and CL's do well against the shore guns but can't take too many torpedo hits. Lord Admiral Tabpub taught me a good technique. It is a "practice load". If you are at a safe base and have time to recover you can practice load a TF (it will take several days)..then unload and recover the unit..adjusting your tf if needed before the big show...just do not name the thing "Operation Tiger". Or, you can do a "faux practice load". Here is what you do: 1) save your turn 2) compose your tf and start loading a unit 3) in most cases this will eat up the 1000 op points and the unit will not be fully loaded but you can assess how it is going 4) if you dont like the way the AI is handling it, reload the save turn, make adjustments and do it again. (I dont think this is gamey as the composition and planning of amphibious TF's was something that consumed much staff time and was planned to a high level of precision in major invasions)
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