Port Capacity (Full Version)

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firefly177 -> Port Capacity (7/30/2008 6:06:31 PM)

Does anybody have a good rule of thumb to figure out how amny tons of supplies a port can load or unload in a day's time? Me and the dockmaster of San Fancisco are arguing that his longshoremen are a bunch of slackers that they can't load 2 7000 ton AK's in one day. Thanks.

Jim




tocaff -> RE: Port Capacity (7/30/2008 6:40:40 PM)

Go to Spooky's website and there is a loading & unloading chart available for download based on type of ship, port size, etc.

http://mathubert.free.fr




FeurerKrieg -> RE: Port Capacity (7/30/2008 6:58:03 PM)

Also, keep in mind that the rates are per ship. Doesn't matter whether you have 1 ship or 1000, they will all load x amount of cargo per day.




Gem35 -> RE: Port Capacity (7/31/2008 12:06:48 AM)

According to the manual:

Supplies are loaded at a rate of 200 times the port level (reduced by damaged but never less than
100) per day. Fuel is loaded at a rate of 1000 times the port level (reduced by damage, but not
less than 200) per day. On the first turn of every scenario, however, all Load orders will be carried
out instantaneously during the Orders Phase, accounting for preparation that goes back before
the scenario’s start.

No ship may load more than 10% of the supplies located on a base. For example, if there are 100
supplies on a base, no more than 10 may be loaded in any ship at that time.

Task Forces carrying cargo will automatically begin unloading once they reach their Destination
Hex as long as it is a coastal hex. If unloading in a friendly port, the TF will dock.

The speed of the unloading is dependent on the size of the port; the unload rate of supplies from a ship is equal to
100 times the port level (modified by damage) +400 per turn. So, an undamaged size 5 port would
unload 900 units (troops, supplies, etc.) per turn.




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