Prince of Eckmühl -> RE: Distant Guns! (8/4/2008 1:59:50 AM)
|
quote:
ORIGINAL: Erik Rutins Your message happened to be the last one in the thread when I replied, PoE, but my comment wasn't aimed at any one poster. NP, I didn't take it that way. But, let's not drift off-topic! [;)] There are some things that Koger could do to liven-up the tactical part of the game, to make it more than a dreadnought-themed, 3D screen-saver. For one, a 2-D, overhead map would be nice for plotting movement, particularly when one considers that maps which display the exact position of ships in a formation, relative to each other, are still in use today, albeit in the form of a CRT or LCD, rather than parchment. Second, at very least. the game needs a "bridge-view" and a set of binoculars through which to view the action, for immersions sake, being there, so to speak. Finally, Norm needs to grab players and get them more involved in the action, at a gun or torpedo director, perhaps, or damage control. Folks just need more to do than issuing occasional course corrections. Without that kind of involvement, players will inevitably become bored. My humble opinion on this aspect of Distant Guns, PoE (aka ivanmoe)
|
|
|
|