Panzer Leo -> Re: H2H Mod...Useable for Single Player?? (4/12/2002 4:40:35 AM)
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[QUOTE]Originally posted by Tazman85 [B]Just wondering if this Mod...Which I will get round to downloading(Oh for DSL)..Is useable in a single player game/campaign?Does it enhance modify standard OOBs or will it screw up playability of such...Thanks [/B][/QUOTE] Svennemir said almost everything on this...units like the bunkers, ammo boxes and the Field Command Posts might be used wrong by the AI. Otherwise there shouldn't be any problems. If you play scenarios, that were made for H2H (or even whole campaigns), there won't be any problems at all in single player mode... [B]The MC Watchtower should be playable with H2H[/B] Changes to the Marines I made are not likely to cause problems. MCs with German troops are not usable with H2H OOBs. [QUOTE]What does v.H2H have that make it special for pbem/on line/hot seat play? Why exactly is v.H2H better than v.7.1 for human vs. human playing? Is there something in the mech.exe that improves pbem/on line/hot seat performance? Does it fix a bug or a problem -I read that on v.71 on line play is more unstable than in previous version? (I never have played on line so forgive me if I'm wrong about that) Any improvement in the VCR? [/QUOTE] There're no bugfixes or coding changes to the mech.exe in H2H. The only changes to the mech.exe are some default values for exp/mor and such... The reason, why I called it H2H is simply, because I added units, that are only usable by human players. Also I put in a lot of small things (like some different prices to add national advantages/disadvantages), the AI cannot make use of. One very important, tactical feature is, that you can build up stronger defensive positions now. You have Ammo Boxes, Personnel Shelters and most important the Field CPs. All this used by a player with a human brain really stiffens up your defense and adds a lot of fun to the game. Many Players complained about the excessive use of Arty, that disrupts game play. The Field CPs don't save you from taking casualties, but your troops will stay in the trenches and fight, when the enemy charges...a big difference...(like the normal Command Post, Field CPs lower suppression within 6 hexes). Also, that I moved many Luftwaffe units to the Norway OOB, to get room for German infantry units is something only a human player can use...they are regular and quite common units and noone should hesitate to use them... This and many other small things make this a module, that was intended for H2H play, but it does not disrupt any other sort of play like single games. hope that helps... :)
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