sPzAbt653 -> RE: Air units / garrison mode (8/7/2008 12:20:12 PM)
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ORIGINAL: Heldenkaiser [So any scenario design that would rely on an event-controlled re-garrison mechanism for planes to effectively get them out of the game would have a problem? Technically yes, as air units ordered into 'garrison' will retain the last assigned mission, but will not be available for orders (the player cannot access the unit to change it to 'rest'). The same goes for ground units. I had tinkered with similar situations in FitE some time ago, and remember a few weirdnesses, for example: Ground units in 'garrison' can be bombed by enemy artillery and knocked out of entrenchment, but the owning player cannot put them back into entrench, or defend. Air units can start on the map in 'garrison' with missions assigned, but air units cannot enter as reinforcements with missions assigned. Units can enter as reinforcements in 'garrison' but cannot enter in 'fixed', nor can units on the map be ordered into 'fixed'. The same for 'static', as I recall. In 'Rundstedts Plan Martin', the US 8th AF units enter, and are then withdrawn, and may return later. This prevents them hanging around in garrison mode and contributing to unintended purposes. I believe the same theory applies to 'West Front', that the 8th AF was typically used in the strategic role and therefore not able to contribute to the ground combat, except for specific periods. As 'garrison' units cannot move unless displaced or changed to another mode by event, it seems as though they should be made available for orders. Although someone brighter than me will probably come up with a reason why they should not not.
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