1.20 Public Beta Patch Avalible!! (Full Version)

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Greg Wilcox -> 1.20 Public Beta Patch Avalible!! (8/7/2008 6:58:40 PM)

We've uploaded the Beta version of the 1.20 Comprehensive Update available to our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. See the change list list below for details.

You can download this as a Registered Download as long as you have registered your World War 2: Road to Victory serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Change List:
New Features
1. Play By Email (for up to 8 players).
2. Generic siege functionality: If the city is surrounded by enemy units (all adjacent non-water hexes) a check is made, if it fails, garrisoning unit loses a level or ¡V if at level 1 ¡V surrenders. This check is done at the end of the turn for each surrounded city. Base chance is 20%, other factors that influence check chance:
  • Effective strength ratio (besieging units to besieged unit), 0% for 1:1, 10% for 2:1, 20% for 3:1 and so on. ¡V10% for 0.9:1, -20 for 0.8:1 and so on.
  • Presence of commanders on both sides (+2% per commander skill)
  • City supply value (-2% per one point of city supply value)
  • Air superiority at the city hex. Ranging from ¡V40% (when owner of besieged unit has 4:1 or more air superiority over besieged city) to +40%
    3. Added new sea zones: North Sea and Barents Sea, added Arkhangelsk port
    4. Lend-Lease events, creating resource convoys to UK and Russia
    5. Russian partisans event (25% chance). Germany must spend PP on anti-partisan operation or face the effectivity drop for all units in Russian territory during next turn.
    6. Malta added (Valetta as a port city conneted with Central and Eastern Medit. zones) with british division as garrison.
    7. 25% chance that Malta will disrupt axis supply in North Africa (reducing eff. by 25% for next turn)
    8. Color, width and style of borders can now be managed from preferences screen
    9. City names can be displayed on the map.
    10. Kiel port has connection with Baltic Sea
    11. Selecting own unit and clicking adjacent enemy will now always initiate the attack displaying all statistics (even if selected own unit already participated in multiple-direction attack this turn)

    Fixes
    1. Sea battle crash/lockup problem (ocurring on Vista) fixed.
    2. Fixed CTD on autosave after hitting Next Turn, when naval unit were purchased but not deployed.
    3. Fixed CTD on AI invasion (case when invading port connected to 2 sea zones)
    4. Bug fixed: Log file stuck after invoking clear method (could have been responsible for some of the lockups and/or CTDs)
    5. Bug fixed: Neutral countries can now execute resource convoys.
    6. Bug fixed: Enemy unit can now be shore-bombarded again next turn.
    7. Bug fixed: It is no longer possible to drop paratroops on enemy unit.
    8. Bug fixed: Fog Of War range is refreshed after amphib landing / paratroops landing / unloading land unit from transport.
    9. Ribbentrop-Molotov and Vichy events now increase War Economy of USA and USSR
    10. End date in russian winter event was corrected
    11. Rebasing air units from USA is now possible thanks to 1-hex island at (37,78). This hex is always in full supply. US AI was made aware of this hex too ļ
    12. Vichy france now considers former French cities as its own for PP collection purpose (which basically means it¡¦ll collect more PP). Vichy event and 1941 scenario setup were changed to reflect this.
    13. Fixed unit revealing proceure for disabled Fog Of War (when AI deployed new units with FOW disabled they were not visible on map until AI finished its turn).
    14. Units deployed by human player are always visible when deployed (solved problem with using F1 screen and changing control to human in the middle of the game and then trying to deploy units purchased earlier by AI)
    15. +50 and +100 DP added for germany on Ribbentrop-Molotov and Vichy events respectively. Should allow to get all historical allies in time.
    16. It is now possible to invade the USA (coastal hexes were assigned to North Atlantic sea zone).
    17. Increased US and Soviet base PP.
    18. Increased initial German SMP to 8, Increased initial US STP to 250.
    19. Increased initial US War Economy to 30% decreased initial German War Economy to 50%
    20. War Economy per month growth rate increased to 5% and 7% for democracies and regimes respectively.
    21. Initial War Economy values for UK and Italy fixed in 1941 scenario
    22. After War Economy reached 100% it will grow 1% monthly (applies to all countries)
    23. Max replecement level is now more sensitive to supply level. Supply 20 or lower will allow for replecements up to 80% of maximum strength, 15 or lower ¡V to 60%, 10 or lower ¡V to 40%, 5 or lower to 20%
    24. Saudi Arabia now has 1 VP which prevents them from surrendering in the first turn after they enter the war.
    25. ¡§Soviet Union Prepares for War¡¨ event tweaked, it won¡¦t fire more than once in a turn.
    26. Magnitogorsk was made a Main Supply Source. This allows Russia to deploy purchased units even when Stalingrad, Leningrad and Moscow are lost.
    27. Fixed a serious bug in AI sea invasion plannig routine. AI used to target cities that could not be reached due to lack of control over straits.
    28. Fixed a bug in AI front calculation algorithm. If the enemy had no units in the area of front cities, the AI did not attack such cities.

    AI Enchancements
    1. Garrisoning algorithm improved. AI units should no longer abandon front-line cities.
    2. AI will no longer try to sea-transport units to a city which is a pocket (not linked to any other friendly controlled city) and surrounded by other units (no place to unload)




  • Jaimainsoyyo -> RE: 1.20 Public Beta Patch Avalible!! (8/7/2008 10:35:43 PM)

    [&o][&o][&o]Superb¡¡¡¡ [:D] I´m ready to test this one..  is there any player to try it with me? 




    Mickrocks201 -> RE: 1.20 Public Beta Patch Avalible!! (8/7/2008 11:23:12 PM)

    A couple of quick notes about 1.20

    1) when you land an airborne unit any adjacent enemy are still invisible until you move the airborne unit - in effect you cant give any bombardments or air attacks on enemy until you make it visible.

    2) if you move a German airborne unit via para move into a friendly hex, Germany gets control of the hex even if it is owned by Italy. Not sure what longterm effect that has.

    3) if you try to deploy a unit and move the cursor more than one screen it seems to cancel the deploy.

    4) wow.. the move to intercept when I tried to invade Norway was devastating.. took out whole german navy (and I mean every last ship Germany had) and all the amphib transport. Was that just a bad string of bad rolls?





    Vypuero -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 12:49:59 AM)

    No that happens every time - happened in previous version too.  I concluded I must attack with a para unit only with some air support - seems to work




    Vypuero -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 12:50:39 AM)

    jamain - would be willing to try PBEM if you want to.  Have to see how it works




    wjthomps -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 1:33:00 AM)

    All these changes are great! But, when the AI is taking its turn, the Combat Results box immediately covers the battle that it is referring to. I'd like to see the battle, which units are attacking, and those being attacked for more then the second that it's displayed before being covered over. I mentioned this before, and it shouldn't be difficult. Thanks.




    wjthomps -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 1:37:47 AM)

    Oh the fix? Move the Combat Results box to one side.




    comrade -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 8:14:20 AM)


    quote:

    ORIGINAL: mickrocks

    A couple of quick notes about 1.20

    1) when you land an airborne unit any adjacent enemy are still invisible until you move the airborne unit - in effect you cant give any bombardments or air attacks on enemy until you make it visible.

    2) if you move a German airborne unit via para move into a friendly hex, Germany gets control of the hex even if it is owned by Italy. Not sure what longterm effect that has.

    3) if you try to deploy a unit and move the cursor more than one screen it seems to cancel the deploy.

    4) wow.. the move to intercept when I tried to invade Norway was devastating.. took out whole german navy (and I mean every last ship Germany had) and all the amphib transport. Was that just a bad string of bad rolls?




    1 and 2 were occuring in 1.19 but were fixed in 1.20, I just tried to replicate these and everything works OK!

    3 - don't click on mini-map when in paratroop drop mode - this will cancel the move. I know it's a bit inconvenient but it works like that. If you want to scroll the map - just move the mouse to the edge of the screen.

    4 - works as designed. Never attempt amphib landing without total naval superiority. For norway - use paratroops and heavy air strikes on Oslo.




    mitxel -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 12:09:55 PM)

    With the patch 1.20, francia never surrender?[:@]

    I've taken paris and metz.

    sorry for my poor english.




    doomtrader -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 12:11:26 PM)

    is belgium and holland conquered?




    mitxel -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 12:24:52 PM)

    yeahhhhh, quick answer.

    Belgium, yes.
    Luxemburgo, yes.
    Holland, no, The war does not declare to holland




    winky51 -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 2:49:30 PM)

    France does surrender, I played it last night.  You have to take enough cities apparently.

    Good work on the patch guys.




    jbunnelle -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 3:35:15 PM)

    Your speed on this is to be commended. [&o]




    Toby42 -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 4:15:02 PM)

    So, what is the verdict on the game with the patch? I've been holding off until I see what's going on...




    Mickrocks201 -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 4:20:47 PM)

    Items 1 & 2 still occur in my version of 1.20 - (para drop not exposing adjacent units and also para drop controlling friendly hex)

    Also I took Malta via para drop, but I am still getting the naval forces in malta disrupting supplies in africa message. what makes it stop?

    Not sure I understand who ends up with hex control. Just about all hexes taken in Russia by Army Group South end up controlled by Romania. I could see to a point that Romania should probably get control of previously Romanian territories lost to Russia prior to '41, but all the territory south of Kursk?

    The AI is definitely better, but I still was able to take Moscow by July '41. I am not rampaging thru Russia like I was before but soon will be. It seems the AI chose to defend the area around Riga strongly and never reinforced Moscow (only one 5 str inf) when I drew near with my armor. The partisan rules kept my armies from growing - spent all my PP on replenishment.

    I left Libya with about 5 Italian inf and 2 mot corps. The brits moved around trobuk and towards bengazi but will not attack any of the Italian units. My Italians are pretty much ripe for the picking if the brits got a little aggressive, but it appears they are happy just surrounding my Ities.




    Barthheart -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 4:29:46 PM)


    quote:

    ORIGINAL: mickrocks
    ...
    Not sure I understand who ends up with hex control. Just about all hexes taken in Russia by Army Group South end up controlled by Romania. I could see to a point that Romania should probably get control of previously Romanian territories lost to Russia prior to '41, but all the territory south of Kursk?
    ...


    I noticed this too. It seems that where you advance from makes the difference. If you had Italian troops advance into Russia from Romania the land will be Romanian. In some other game that dis this too, can't for the life of me remeber which one [8|], it was explained that they supported your advance so they got credit as the conquering nation....

    Seems Ok to me....




    Mickrocks201 -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 4:30:29 PM)

    I took out Holland first and left belgium neutral till Holland was conquered. Then I took out Belgium in one turn after that. I then pushed my armor down and took Paris and one other French city and the next turn the French folded like a house of cards. So I think if you have both Belgium and Holland conquered all you need is Paris to force a French surrender.




    Barthheart -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 4:32:28 PM)

    quote:

    ORIGINAL: mickrocks

    I took out Holland first and left belgium neutral till Holland was conquered. Then I took out Belgium in one turn after that. I then pushed my armor down and took Paris and one other French city and the next turn the French folded like a house of cards. So I think if you have both Belgium and Holland conquered all you need is Paris to force a French surrender.


    I think you need Metz as well..... basiclly you need all VP cities in a country for it to surrender.




    Mickrocks201 -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 4:33:25 PM)


    quote:

    ORIGINAL: Barthheart


    quote:

    ORIGINAL: mickrocks
    ...
    Not sure I understand who ends up with hex control. Just about all hexes taken in Russia by Army Group South end up controlled by Romania. I could see to a point that Romania should probably get control of previously Romanian territories lost to Russia prior to '41, but all the territory south of Kursk?
    ...


    I noticed this too. It seems that where you advance from makes the difference. If you had Italian troops advance into Russia from Romania the land will be Romanian. In some other game that dis this too, can't for the life of me remeber which one [8|], it was explained that they supported your advance so they got credit as the conquering nation....

    Seems Ok to me....



    I agree.. it actually works out better for deploying new Romanian units in karkov then moving them all the way from Romania.




    Mickrocks201 -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 4:36:41 PM)


    quote:

    ORIGINAL: Son_of_Tang

    All these changes are great! But, when the AI is taking its turn, the Combat Results box immediately covers the battle that it is referring to. I'd like to see the battle, which units are attacking, and those being attacked for more then the second that it's displayed before being covered over. I mentioned this before, and it shouldn't be difficult. Thanks.



    It WOULD be nice to have the C/R box be relocatable. Same problem as with VITP, can't easily see the results were referring to.




    comrade -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 7:13:20 PM)


    quote:

    ORIGINAL: mickrocks

    Items 1 & 2 still occur in my version of 1.20 - (para drop not exposing adjacent units and also para drop controlling friendly hex)

    Also I took Malta via para drop, but I am still getting the naval forces in malta disrupting supplies in africa message. what makes it stop?


    It really sounds as if you were still playing 1.19. Can you do a quick test for me: Load Poland 1939, play as germany. In first move try to drop your airborne division directly to Warsaw - this should not be possible (because there is a polish unit in the city). As a second move - try to land in a hex adjacent to Warsaw - garrison should be revealed and be visible. I did this test few times (with 1.20) and really everything is OK.

    Can anyone else confirm that this is happening in 1.20 ?

    quote:


    Not sure I understand who ends up with hex control. Just about all hexes taken in Russia by Army Group South end up controlled by Romania. I could see to a point that Romania should probably get control of previously Romanian territories lost to Russia prior to '41, but all the territory south of Kursk?


    If you start movement from the hex controlled by country X, than all hexes that you capture as a result of this move will go to country X.




    Richrd -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 11:07:20 PM)

    Marseille is a VP city in France.




    AZKGungHo -> RE: 1.20 Public Beta Patch Avalible!! (8/8/2008 11:48:43 PM)

    I was just playing the 1940 scenario as the German, as I approached Paris, the AI pulled out it's units there. I am using the new patch. Strange thing is, when I played this scenario under the older version, the AI fought for Paris quite hard. In this one they all ran away, I took Paris, and was offered Vichy, which I took, game over.

    Needless to say, that was not very satisfying.




    Erik Rutins -> RE: 1.20 Public Beta Patch Avalible!! (8/9/2008 12:08:29 AM)

    Odd, I just played that yesterday with v1.20 and the AI defended Paris quite vigorously. We'll have to see if there's still something going on there, but it doesn't seem consistent.




    AZKGungHo -> RE: 1.20 Public Beta Patch Avalible!! (8/9/2008 12:43:33 AM)

    Don't know if this will help Erik, but I had taken both of the low countries and Italy was in the war and I was letting the AI direct them assault on France. I'm using the version put up in the members area yesterday if that makes a difference.




    Mickrocks201 -> RE: 1.20 Public Beta Patch Avalible!! (8/9/2008 4:20:02 AM)


    quote:

    ORIGINAL: comrade


    quote:

    ORIGINAL: mickrocks

    Items 1 & 2 still occur in my version of 1.20 - (para drop not exposing adjacent units and also para drop controlling friendly hex)

    Also I took Malta via para drop, but I am still getting the naval forces in malta disrupting supplies in africa message. what makes it stop?


    It really sounds as if you were still playing 1.19. Can you do a quick test for me: Load Poland 1939, play as germany. In first move try to drop your airborne division directly to Warsaw - this should not be possible (because there is a polish unit in the city). As a second move - try to land in a hex adjacent to Warsaw - garrison should be revealed and be visible. I did this test few times (with 1.20) and really everything is OK.

    Can anyone else confirm that this is happening in 1.20 ?



    Comrade - in the poland 39 game the unit in Warsaw did appear when I drop next to it, but it was not happening in the regular 39 game - I drop a para from northern Denmark next to Oslo and the Norwegian unit did not appear until I moved the para. I know I am playing the 1.20 game because I get partisans and Malta.




    karloskar -> RE: 1.20 Public Beta Patch Avalible!! (8/9/2008 8:31:48 PM)

    Dont know if this happens only to me but both before and after i installed the beta patch sometime buttons become invisible. They are still there and they do function but i cant see them.

    It happens some times for example in the fleet menus. Once i have clicked on the transfer button it disapears from the screen. The function is still there but i cant see the button.

    Kalle




    doomtrader -> RE: 1.20 Public Beta Patch Avalible!! (8/9/2008 10:49:09 PM)

    karloskar, irt has been mentioned about 1.19
    from what I can see you are the first one who reported it for 1.20

    Sorry to say but ATM it looks like it some kind of problem with hardware (or software related to it).




    comrade -> RE: 1.20 Public Beta Patch Avalible!! (8/10/2008 9:48:48 AM)


    quote:

    ORIGINAL: mickrocks


    quote:

    ORIGINAL: comrade


    quote:

    ORIGINAL: mickrocks

    Items 1 & 2 still occur in my version of 1.20 - (para drop not exposing adjacent units and also para drop controlling friendly hex)

    Also I took Malta via para drop, but I am still getting the naval forces in malta disrupting supplies in africa message. what makes it stop?


    It really sounds as if you were still playing 1.19. Can you do a quick test for me: Load Poland 1939, play as germany. In first move try to drop your airborne division directly to Warsaw - this should not be possible (because there is a polish unit in the city). As a second move - try to land in a hex adjacent to Warsaw - garrison should be revealed and be visible. I did this test few times (with 1.20) and really everything is OK.

    Can anyone else confirm that this is happening in 1.20 ?



    Comrade - in the poland 39 game the unit in Warsaw did appear when I drop next to it, but it was not happening in the regular 39 game - I drop a para from northern Denmark next to Oslo and the Norwegian unit did not appear until I moved the para. I know I am playing the 1.20 game because I get partisans and Malta.



    OK, right. Confirmed. It's a bug. Will be fixed in official 1.20




    comrade -> RE: 1.20 Public Beta Patch Avalible!! (8/10/2008 10:01:58 AM)


    quote:

    ORIGINAL: AZ Gung Ho

    I was just playing the 1940 scenario as the German, as I approached Paris, the AI pulled out it's units there. I am using the new patch. Strange thing is, when I played this scenario under the older version, the AI fought for Paris quite hard. In this one they all ran away, I took Paris, and was offered Vichy, which I took, game over.

    Needless to say, that was not very satisfying.



    Do you have a save game?




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