ttjhowell -> RE: Vanishing Pilots (8/18/2008 8:16:15 PM)
|
quote:
ORIGINAL: Adnan Meshuggi this will not help. We have to many planes and pilots (for the engine) not only need every plane a pilot, but also the pools are full of pilots. So, the allied side is affected too. If an allied player is carefull, his huge pilot pool cause this desaster. If he is careless, it will help a little. But if the number "active pilots in planes + pool pilots + pool planes" > X then this will happen. So deleting air groups does not help also - only deleting 5-10.000 planes could help for some time. Sorry, no help for this problem. AE with this bug is not worth to buy it. I play WitP since i bought it (first week of apperance), but for AE this bug must be repaired. I still does not understand the acting of matrix with this bug (or to be correct : bunch of bugs causing the deasaster - it is not only one bug). Instead of new toys they really should solve it. But - i fear this bug is a feature and canīt be fixed. So they try not to talk about it As long as AE will be free of this problem it is fine for me. Another Idea i had (but because of logistic trouble doesnīt work) is to reduce the planes to 1/4 or 1/8... so a group of 16 has only 2 planes/pilots, but the effect is the same as 16. This could help to reduce the overkill-bombeffect of torpedobombers, but the air-war makes it impossible. With only 5-10.000 planes ingame, the bug could be avoided. But how to calculate this? We canīt reduce all effects quite similar. Okay, a carrier with 23 instead of 90 planes sound mad - but this could work. But we need also to reduce flak (how? also 1/4?) and have to multiply the effect of bombs to land troops, bases, etc... well, AE will hopefully fix it. Wow. I didn't realise that the infamous pilot bug was that bad. Can somebody confirm Adnan's formula? Is it really "active pilots in planes + pool pilots + pool planes" > X causes bug? It just seems strange that pool planes contribute to the woe. So there seem to be three separate issues: 1) Max number of plane slots limited so unable to add different plane type (not really a problem actually) 2) Unable to draw planes even when available in the pool (error message = "out of plane slots!). What is the formula for this one? 3) Pilot bug as described above. I feel the last two are going to cause a lot of problems in 2-3 years time in my pbem game. I feel a bit like I have be diagnosed with some sort of genetic chronic illness that will affect me in my old age and there is a race for the scientists (the AE team in this case) to develop the cure before I reach that age. (Please note: No disrespect intended to any persons who are actually in this terrible situation, WitP is only a game after all.)
|
|
|
|