RE: Suggestions for 1.3 (Full Version)

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doomtrader -> RE: Suggestions for 1.3 (8/22/2008 8:04:20 PM)

I'll investigate




winky51 -> RE: Suggestions for 1.3 (8/22/2008 9:27:44 PM)

weird just saw another thing.  I could have sworn I bought 4 units and it only allowed 3 to be placed.  This happened twice in a row.  Units never came in.




BrewskiBill -> RE: Suggestions for 1.3 (8/24/2008 2:48:49 AM)


quote:

ORIGINAL: doomtrader

Winky, do you mean, that this dice roll box covers battlefield?

It has been already changed


Uh, not for me it hasn't.[&:] New user, fresh download installed and update applied. I think I'm going to like the game, but the most frustrating thing so far is not being able to SEE the individual units participating in combat (especially AI combat) because the combat results dice roll dialog covers them. IMHO, the location of this dialog needs to be user-selectable (upper-left corner, lower-left corner, center, ...) and accessable by the OPTIONS button mid-game. Let the game center the display on the battle, but put the results off to the side.
[&o]




doomtrader -> RE: Suggestions for 1.3 (8/24/2008 5:53:14 PM)

BrewskiBill, it has been already moved for next patch so you will be able to see the battle




cpdeyoung -> RE: Suggestions for 1.3 (8/24/2008 9:56:39 PM)

I would like to see a couple of things.  I appreciate the need for operational fog of war, but in my first complete game I never (as Soviets) knew the allies were back on the continent.  Perhaps each turn could have a "newspaper" account of what the powers did that turn.  I think the generation of such an account could be a fun piece of code to write.

I am thinking of putting some utility programs together, and I might be able to take this on.  Do the Autosave files get written at the end of each power's turn?

If so I think I could eventually write something to parse them and generate such a report.  I am also thinking of a new unit naming aid.  That would be easier by far, and I will give it a try first.

I am having great fun with this game.

Chuck




JMass -> RE: Suggestions for 1.3 (8/31/2008 1:26:12 AM)

Maybe I found a bug, when I deploy a new ship in an empty port I cannot move it in the same turn but if the port contains some ships that have not moved I am able to move all the ships together or just the new ships.




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