RE: Economy out of whack (Full Version)

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winky51 -> RE: Economy out of whack (8/14/2008 2:09:19 PM)

Thats what I was saying jeffrey.  its a wargame, not a historical recreation.  But historical things are needed to give a feel of the war while keeping it within the realm of reasonableness and fun.




jeffreysutro@jeffreysutro.com -> RE: Economy out of whack (8/14/2008 4:27:34 PM)

quote:

its a wargame, not a historical recreation. But historical things are needed to give a feel of the war while keeping it within the realm of reasonableness and fun.


winky51:

I concur entirely, and apologize if I misunderstood your comments.




PDiFolco -> RE: Economy out of whack (8/16/2008 10:34:25 AM)


quote:

ORIGINAL: Twotribes


quote:

ORIGINAL: PDiFolco

I really don't like that whacky "improving upkeep" idea, it has no semblance of reality... A Romanian soldier (or any other) was not marginally more expensive than the previous one [:'(], but the number of possible Romanian soldier was limited, comma.
If things are to be "complexified", a manpower limit is the only good solution, as it's the only realistic one.

I still don't have the game, and will still hold...



The more troops you have under arms the more infrastructure you need to support them. Scaling provides for that.

However people are forgetting that Rumania provided a fairly large unit count Army, and reformed it once during the war.


Ok, I discarded a bit too fast the "scaling" problem you mention, but this is in addition to the hard limit imposed by manpower, and to me really secondary. Look at what the Soviet did, they send guys to the front at Stalingrad even without guns, and no training !
There was indeed many Romanian units (but they really were piss-poor in combat), but this doesn't invalidate the point. Read anything about it, the real limits to a WW2 army were manpower and ammo/gun production.





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