Lascar -> RE: My list (8/19/2008 4:48:49 AM)
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quote:
ORIGINAL: FrankHunter Although I hadn't seen it mentioned I was thinking about this rule. I'll toss it out there, for units removed due to supply isolation, should their hexes be governed by : 1. Leave the rule as it is where you need to move cavalry across to change the ownership but use an HQ point to move infantry into any city hexes? or 2. Have all the isolated hexes switch ownership once units in them have faded away? or 3. Use rule #2 for non-city hexes and keep the current behaviour for city hexes? The second option seems to be the most logically consistent and realistic of the three. Once all occupying units have been destroyed by supply isolation then there would no longer be a military presence or infrastructure to exert control over the area. Moving in with major military units would not be necessary to establish control over that area. Smaller military police units, government officials and similar such personnel not represented at the scale of corps units would be sufficient to take effective control of the area. Requiring a cavalry corps, or even larger infantry corps, to move in with the expenditure of a HQ point (representing the ammo and resources need to conduct a major offensive) seems to be too a high a cost to pay for such an action. If this were to be the case for a non-city hex it should equally be true of a city hex unless one is assuming a restive civilian population that would require more effort to control. But for simplicities sake, and for game balance, this probably should not be factored in.
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