RE: ship types (Full Version)

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Feinder -> RE: ship types (8/18/2008 3:45:57 PM)

Yes, if you can afford them.

Wrinkle being, to add a BB to an invasion TF, you have to either create (or change) the mission of the invasion TF to "escort", then add the BB, then change it back to "transport". You can't add a BB directly to a transport TF, which is why you have to go to escort, then change to transport.

Some (very few) will call this an exploit (because you're circumventing somethign that is obviously coded to not allow BBs in a transport TF). But frankly, this seems more like an over-sight to me, and I have no guilt issues with doing it, and my opponent has certainly been welcome to do it as well.

A fair warning tho - transport TFs seem to suffer heavy penalties in surface combat. Adding a BB to your escort/transport TF means that BB will fighting at a significant disadvantage if it's jumped by a surface combat TF. If you want the BB to screen vs. other ships, put it in a separate SC TF. If you want actively shoot up CD guns, put it in a bombardment TF. If you want your BB to soak up (some) CD fire and "passively" suppress CD guns, add it to your escort/invasion TF.

-F-




undercovergeek -> RE: ship types (8/18/2008 4:08:53 PM)

cool - thanks for all help




Chris21wen -> RE: ship types (8/18/2008 5:32:29 PM)


quote:

ORIGINAL: gladiatt


I thought CV was for Carrier Vessel ....


A misconception. As Feinder said, CV implies Cruiser, 'Heavier than Air'. Why V? Good question but I think it comes from the French verb 'voler - to fly'.






ttjhowell -> RE: ship types (8/18/2008 8:06:49 PM)

Speaking of the escort mission I have seen it written elsewhere that putting CV airgroups onto the escort mission avoids the 'wandering air combat TF' problem. Is this correct and does at affect air combat at all?





morganbj -> RE: ship types (8/18/2008 8:31:32 PM)


quote:

ORIGINAL: ttjhowell

Speaking of the escort mission I have seen it written elsewhere that putting CV airgroups onto the escort mission avoids the 'wandering air combat TF' problem. Is this correct and does at affect air combat at all?



I do this very frequently when I'm sending a transport/invasion TF where I know there are enemy air assets. They tend to stick with the escorted units and I've noticed no change in air ops at all, but I'm not an expert, so I might be wrong.

I always make sure that I put their secondary air missions to "training" or whatever "none" is, so they don't waste sorties hitting any eenmy base I happen to be wandering by.

Once they're close enough to their objective I sometimes switch them back to airbase or port attack if I want them to help in that way.

Do any of you experts do the same?




Shark7 -> RE: ship types (8/20/2008 8:19:33 PM)


quote:

ORIGINAL: Feinder

My apologies for calling the Averoff and Idzumo "dreadnaughts".  I suppose I should have called them "really old barges with some armor and guns" because that's pretty much what they amount to.  [;)]

While a do recommend a separate (covering) ASW and SC TF to accompany an invasion TF, I usually also put some escorts (PCs/SCs/PGs/DDs) in the invasion TF; in case the covering forces get by-passed (maybe the ASW TF doesn't find the sub and it gets a shot at the invasion TF), at least you have another shot at shooting back. 

But yes, the escorts in an invasion TF will draw fire from the CDs.  This is a two edged sword.  Unarmored ships like PC/SC/(most)PG/DD/MSW will have a really bad day when getting shot up by a bunch of CDs during the invasion.  But the escorts do (supposedly) shoot back and suppress the CDs (a little), altho I'm not sure you'd be happy with the results.  That leads to the reason for putting the armored PGs, and CLs and CAs in -with- your invasion TFs.  The armored ships will soak up fire from the CDs (and with their armor, depending on the size of the CD, it probably won't pentetrate), and return fire to supporess the CDs.

-F-


Honestly, anything smaller than a Heavy Cruiser is going to have a bad day if it gets shot up by CD fire, and even those aren't going to have a walk in the park. In my current campaign I have a PG that was sunk by a '155mm Field Gun'. Seems a 6 inch army gun got in a good shot.

I tend to use a BB bombardment (with no escort bombard) to help soak up the pre-invasion CD fire. Not to mention you might be able to take a few of those batteries out.

I'm sure every one has a different approach to this problem, in the end you just have to figure out what works best for you.




AW1Steve -> RE: ship types (8/20/2008 10:10:27 PM)

'terminused' ?[&:]




undercovergeek -> RE: ship types (8/20/2008 10:19:57 PM)


quote:

ORIGINAL: AW1Steve

'terminused' ?[&:]


without wishing to cause offense to our friend from Denmark, as he has made me laugh out loud on numerous occassions, he does have a habit of cramming the obvious down your throat when just a bit of gentle handholding was required.

its in the dictionary - honest




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