Erik Rutins -> RE: Impressions (8/17/2008 5:23:15 PM)
|
quote:
ORIGINAL: PhilipB After playing this game for over a month, in my free time, IVe decided that this game still needs work. It is un historic.[ I have a few problems with it. Well, I guess you had a good bit of fun with it though! quote:
1) The combat response phase. I've watch untis come from several states away to join a defense. In many cases the comabatants werent sure that there was going to be a battle until maybe two or three days before it took place. In Jacksons case he was two provices away , ( in game terms), and he barely got there in time for the battle. I would limit the response to units with two provices to reflect response time as wel as movement ability. Since the turns are a full month long, this reflects not just the immediate reaction, but a strategic reaction to force concentrations as well. Given the movement costs in the reaction phase, only the very best commanders on each side really have a long reaction range. The vast majority can only react one or two regions. quote:
2) Lee. The main reason Lee got involved in the war was that Virginia withdrew from the union. He was a Virginian first. He was asked according to some to go to other places, particualrly Tenna., but refused. I think limiting Lee to Virginia, WVA, the Carolinas if VA falls , Maryland , Penna, New Jersey , and New York, might bettter represent this. I can see your point. However, do you think if Lee had been told that the Confederacy absolutely needed him elsewhere and ordered to go, that he would have resigned or gone along with it? quote:
3) Demographics. There was a marked difference in the populations of the two parties. I think that Catton said that there was almost a 2-1 advantage in manpower the North had, subtracting the slave population in the South increased this advantage. The game seems to have the populations at about parity. The South can match manpower with the North at just about any place on the map. The North absolutely has a manpower advantage of about 2-1. I see this in every game I play. If you're always fighting at equal strength with the Confederacy, then with all due respect you're doing something wrong. Now, having 2:1 odds does not mean you are guaranteed to win a battle, but you can certainly achieve that as the Union. quote:
4) Resources. The south seems to be able to match the northern cannon production. After losing Western Virginia there was'nt that much iron ore to be had in the south. They only had two to three heavy industrial forges in the whole "country". Especially after the blockade kicked in the southerners were melting down whatever they could find to produce heavy goods. We've been discussing this as well, there may be an adjustment in a future update, but it's still being considered. quote:
5) Weather restrictions. Winter in Alabama isnt like winter in Indiana or New York. Enough Said. A weather line set up at the N. Carolina , Tenna.,Arkansas border, or some similar locations might represent this. Movement below this line would be normal all year round. Might be worth doing this as well, not sure how much it would take to do so, it's up to Joel and Gary. quote:
6) Leadership. Although I like the way initiative is handled in the game, I think the north might need another leader set, ( TC and ACs), in order to properly make landings and exploit operations in the deep south and far west. I'm not too strong on this point but it might be considered. In my experience, the North has enough with the current set. You just need to plan carefully. quote:
One last point, can the matrx guys please unlock my account and send the password to my current email address; NOVA538@cox.net , not the one you seems to have on file. I have tried several times to get the account reset to no avail. I have no idea what account you're talking about here. Regards, - Erik
|
|
|
|