NeverMan -> RE: AM I MISSING SOMETHING??? (8/19/2008 6:27:22 PM)
|
quote:
ORIGINAL: RayKinStL quote:
ORIGINAL: NeverMan Why do they have to ask? If both sides have it checked, it's obviuos that both sides would like to ally, same as the access. Why does alliance have to be any different than the access? You don't request access. Is this a code problem? For the UI, I would have really liked to seen tabs and/or drop down boxes to seperate actions for each country and event, making it clearer to the user what is going on. Right now, in particular, the call allies/answer calls are really counter-intuitive. Maybe I am wrong, but you do have to request access (currently by click on the area/nation and the success is determined by a die-roll?!?!?!). Now I know that is with AI games, but any solutions we offer NeverMan must satisfy both camps (PBEM and AI) regardless of how anyone feels about each of them. To this end, I would offer that all "requests" should have buttons next to the country names in the diplomatic relations screen. This may require a slight overhaul on the interface of that screen, but it would be much more intuitive to look for all these "requests" there, than flying around to each country and finding the appropriate button in the bottom-left panel. There could be a buttons next to each country name for...alliance...access...money...and I forget the other requests. This interface would seem to make much more sense and be far more intuitive. Ray edit: I do like the idea that if both players have the box checked, the alliance is automatically made. No sense in not having an allaince both are willing to accept because one person forgot to click the "send request" button. In PBEM games, if one party has the "grant access" button then access is granted regardless. I just don't see why, at the end of the dip phase, the code can't check for both alliance boxes. Personally, I don't really care, it doesn't bother me the way it is now, but you were complaining about it so I was trying to offer YOU a solution.
|
|
|
|