Borst50 -> RE: New Assault rules / AI (8/23/2008 7:29:00 PM)
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I was not a very big fan of heard and capture from the old rules....however, after haviong tried a few assualts...under the new rules, I am not sure those are any better. Any type of reinforced positions have now become impossible to assualt by any means. For an experiment, I tried assualting a concrete bunker....i positioned my infantry on nearly all sides, continual artillery bombardment, to try and disrupt any units, over several turns, used combined arms, and after 3 successive assualts, with a leader unit, I could not make a dent. The object of my assualt was defended by a 3 sp machinegun platoon, a 45 AT gun (2 sp), and a truck! Lol...I used 3 6 sp Pz Gren infantry, 1 (3 sp) Stug IIIG, and hit it with all my artillery over 3 turns. The artillery destroyed the truck, and disrupted the MG platoon....but the AT gun was left intact and undisrupted. All asssualts failed. The only thing I managed to accomplish was to disrupt my own infantry units and lose 1 sp to an infantry platoon for no effect. Under the the Pre-1.03 rules, that assualt would have probably succeeded...but I realize it's all random. I usually do not many assualts regardless, but under the older rules, or the Talonsoft rules, I was more likely to acheive sucess.
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