Tips & Tricks (Full Version)

All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> The War Room



Message


haruntaiwan -> Tips & Tricks (8/22/2008 3:39:38 AM)

These may not be news to anyone, but here are some small tips and tricks I have picked up.

CORPS
Units in Corps do better as they get the Corps damage bonus and come in faster as reinforcements. So, build corps for your armies. I used to neglect this.

I find the key leadership skills for corps commanders should be initiative and tactics. The one affects overall initiative and the other affect the damage bonus. A corps general with excellent tactics is worth way more than Target Practice I.

SPLITTING UNITS
At the end of a battle in DC, if a unit is above 2,000 men, move them to surround the enemy and if there is enough movement points, split them. Sometimes you can even get lucky and have the split unit end up covering two of the six hexes you need. Two for the price of one!

ENTRENCHING

Supply wagons can entrench too, if you have the Hasty Entrenchment tech. Use the wagons to entrench the two sides of the hex and then move the fresh fighting unit in to defend. A fatigued caisson is a little slow, but doesn't affect the battle much.

BEST TECHS

Invalid Corps - 33% more reinforcements! Must have for the South.

Hasty Entrenchment - this really helps on the defense. Even if the units become fatigued, they rest up pretty quickly.

Line Marching (because getting in your "fresh" volleys at the enemy when they are still in column is a great way to win, too.)




haruntaiwan -> RE: Tips & Tricks (8/25/2008 3:31:29 AM)

One more...

In DC where I am not attacking, I have started to use the forward garrisons as cannon fodder. I break them into two units, and then have them find the enemy and attempt to delay them by leading them on a chase.

1. Delaying the attackers costs them morale.
2. Splitting the garrison units make additional targets for the attackers to lose their "fresh" status. Since garrisons regenerate its a free way to reduce your casualties.




terje439 -> RE: Tips & Tricks (8/26/2008 7:44:46 PM)


quote:

ORIGINAL: haruntaiwan

BEST TECHS

Invalid Corps - 33% more reinforcements! Must have for the South.

Hasty Entrenchment - this really helps on the defense. Even if the units become fatigued, they rest up pretty quickly.

Line Marching (because getting in your "fresh" volleys at the enemy when they are still in column is a great way to win, too.)


A matter of play style I would say. Invalide Corps, sure thing. Hasty entrenchment? Nah will not bother. Line Marching - yes please. The same with Dragoon tactics (allows CAVs to fire or move as long as it has movement points remaining),
Wheel movement (reduces facing cost when in line formation), artillery training (gives extra movement for your arty pieces), indirect fire (allows non howitzer arty units to fire over units) are things I will always pick whenever I have the chance.




haruntaiwan -> RE: Tips & Tricks (9/1/2008 4:03:57 AM)

I wanted to correct my initial tip...its division commanders who give a combat bonus to all units in their command.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.921875