geozero -> RE: Important changes (8/29/2008 11:00:24 PM)
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quote:
ORIGINAL: LarryP quote:
ORIGINAL: apathetic lurker If I was forced into playing a wargame exactly as it happened, I could have saved my money and bought a book. [:D] [:D] [:D] This is precisely why old AH and SPI board games worked so well. You were given OOB's and some amount of production capabilities, reinforcements, replacements, etc depending on game, but seldom did these games FORCE you to play a certain way or have scripted events... So many great AH titles come to mind, Afrika Korps, Luftwaffe, Third Reich (of course), Russian Front, France 1940, D-Day, Anzio, the list goes on and on... any of these games you could win playing either side because of skill (and some luck). Somewhere, someone must have decided that scripting the hell out of a PC wargame meant providing a realistic gaming experience, but JUST THE OPPOSITE is usually the case. As stated I'd rather read a book if the end result is the same pretty much every time. PC game Devs would learn a lot playing board games of the classics IMO. Sure there still plenty of room to get more ideas into a PC game, but make it FUN, REPLAYABLE, and OPEN ENDED. How may times are we going to play Germany invades Poland, then Scandinavia, just in time to attack low countries and France. Then hurry invade Britain before the script in JUne 1941 puts the Soviets on a war footing against you...gee wait I must attack Russia, maybe take out Yugoslavia and Greece (not for any particular reason, there's no oil or other material need, just they're in the way, and it's historical)... of no, can't take Moscow... must start the Atlantic wall before the script that has US make D-Day invasion in Normandy...not like there would be ANY other place in Europe to invade... and on, and on, and on...
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