Borst50 -> RE: DCG's in V 1.04 beta (9/6/2008 9:38:16 AM)
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I think I finally got all the Transport problems ironed out....some of the units were hard to find, and after awhile, my eyes crossed from staring at the screen. So far, no anomolies. As for the HQ Platoon upgrade, I am pretty sure I fixed the problem, I just modified my OOB's and cut out that one particular issue, and it seems to work fine. The HQ upgraded, and everything is copacetic. I was however, curious about the illegally loaded transport problem. I added an 88 to my Tiger HQ Company, just playing around with it, and started a DCG. The Company came on pre-loaded on transport, and moved ok. But I couldnt seem to find my 88 anywhere....its transport unit came in....and was zipping around. After looking high and low...I found it...My Engineer unit came in loaded on my motorcycles....ok...thats cool....my motorcycle platoon came in loaded on my 88 transport unit....I can even live with that.....but....my 88 gun was actually loaded on my motorcycles???? [:D][:D]. I didnt think that was even possible, and yet...there it was. I didnt even notice it until after I moved them into position and unloaded the motorcycles. Imagine my surprise when the 88's got off the bikes. I assume this is a "hardwired" coding problem, something I cant fix myself.
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