RayKinStL -> RE: Can anyone who knows the naval rules explain this...??? (8/25/2008 5:47:59 AM)
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Well you can just say that a 7 is the most you can get after modification...they say this with 6 being the most when determining the wind gauge. I simply see no reason there should be a naval rule that benefits everydoby but the naval power. There is no difference between 6 & 7 on the loss chart, so in a technical sense, 6 is the highest number you can get after modification (getting a 7 makes no difference). So if 7 and 6 are the same, then there is no reason that 8 can't be the same as 6 as well. I am sorry, but I simply disagree with what others have said. Britain is the naval power in this game, and that is really her only advantage. Yes, there is the high morale, but the army size is a joke. As a result, there shuld not be rules benefitting other navies that Britain can not take advantage of. I guess this is a fight I will lose, but I simply don'y agree with it. Britain was a naval force and I agree with her natural +1 modifier. Further, given the heavy vs lights nature of EiANW, I think the +1 bonus for having 1.5 heavies is an excellent rule. My problem is that Britain can NEVER take advantage of that rule, because of her natural modifier, which simply is not fair. If you ask me, Britain should have the ability to modify +2. And if you think about that, it makes sense. If you are going against the BRITISH navy, AND they have 50% more heavy ships than you, you should definitely have the odds stacked against you big time. It seems natural to me.
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