alaric318 -> RE: Offensive Air Strikes not worth it (9/8/2008 1:54:06 AM)
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greetings, i do not know if it is said before, as air factors are more expensive is better exchange the way to use, allways is not a good option to make air strikes against a city, but aside it, air units can help to surround the city and concentric land attack and lack of supply with new isolation rules can do the needed to take the city, i mean that is better soften a land enemy unit with powerfull land attacks and then destroy the unit with air strikes, it work very fine in my given games, replace an infantry corps with added cost in set it to a fine level can be much more expensive than replace losses on a deployed corps that have been not destroyed, mid game, russia and united states will have much prod points income to field enough air units, simply you go to better air to land tables when you previously soften the target unit with armor/panzer plus infantry, armor and motor troops can make attacks sometimes after the main land attack but can turn bloody choice aside it can left lesser toughness against the upcoming air attacks, air combat i think is fine portrayed and adressed for the scale of the game, the main scale is land division level, some thing that can be needed when you try to make a continous land front that in place soften an attacker given this attacker will have less chances on concentric attacks, wich is the key to destroy enemy formations and air units can be much dangerous to enemy divisions instead of enemy corps, about costs i find air replacements and builds somewhat expensive, but is historical and go for the reality factor, allways is to make the balance ok between realism and playability, strike ranges for air units is, as said some extra firepower with very long range can make difference between damage the enemy target unit or be able to destroy it, remember, again, air units work better against a previously damaged unit than an enemy unit at full strenght, best regards, murat30.
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