jwilkerson -> RE: Map scale (8/26/2008 3:31:51 PM)
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ORIGINAL: treespider quote:
ORIGINAL: Charbroiled quote:
ORIGINAL: JeffK I would like to see WITP II at this sort of scale rather The whole engine needs replacing and IMHO, we need something better at this scale than the current one. I would like to see WITP II with a "google earth" type map with NO hex constraints. Actually wasn't there a Civil War game by Empire Interactive and possibly iirc Rome:Total War that used a system wherein there were no hexes and a tactical battle was triggered when two opposing sides came within a certain distance of each other...No need for actually playing out the tactical battle by the player it could be resolved automatically - but such a system is possible. We had a big "hex versus no hex" debate about three years ago when the Uber WITP team started meeting over on a different forum - the team that ultimately became the AE team. Whether you want to call them "hexes" or not - you have to keep track of where things are. This could be done with "continuous coordinates" or "discrete coordinates" ... and ultimately any 2D system of "discrete coordinates" will probably be equivalent to a hex based system. While many game systems may appear not to have hexes, underneath they mostly have discrete coordinates, specific places where units are, and with the ability to use those locations to calculate distance. In other words a discrete-metric-space. And the other point is scale. WITP has a LOT of units, and simplistic search algorithms must pretty much compare everything to everything when searching, if only to determine that the units are too far apart to even require a detection check. Making this a floating point calculation would not be likely to speed things up. Also think about land units. Where exactly is a land unit? Well a division might cover a strangely shaped "blob" kind of area in 2-space. A division (in a continuous coordinate system) is not a point - it is one or more "blob" shaped thingys. So how to do searches to from this type of creature? Well technically from any point to any point!!! So now instead of one division, we have an area of infinitely many points (in theory) to check. Any how - I think I still recommend a discrete coordinate system for any possible future game, whether we show "hexes" or not on the map.
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