Deputy -> RE: 1.03 disappointing....Jason (8/28/2008 12:50:12 AM)
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ORIGINAL: GHQ It's more than just my opinion but artillery was pretty effective against tanks you just have to read history books to see that. Previous versions of JTCS didn't do it justice but in JT's HPS PzC's things are very different, indirect fire often wrecks tanks. I'm just reading yet another book on WWII, "The Germans in Normandy" by Richard Hargreaves, those Germans there found it very effective. Even for those who think the Tiger invincible, it could easily be damaged by Allied artillery by indirect fire and that puts it out of action. Lots of things besides penetration of the armour can disable a tank, gunsights, radiators, tracks, bogies, exhausts and the like are all susceptable to indirect fire. Large calibre shells landing close to a tank can cause all sorts of problems to these things. If you read some of the so called German Aces in tank warfare, they respected indirect fire, it would often damage their tanks and they tried to keep mobile to avoid it. Don't be dissapointed the truth is often different to the myth. I keep hearing this "you have to read history books" comment to refute complaints. Trust me...I am 59 years old and a big history buff...I've READ history books. I was also assigned to a tank during the Viet Nam war, so I know what I am talking about. Indirect artillery fire causes only a minor worry to a tank and it's crew. The chances of a shell hitting it in a vital location are minimal at best. And even direct artillery fire doesn't pose much of a worry. Artillery shells are made to kill infantry...NOT TANKS. Even armor piercing shells in WW2 had a very hard time knocking out a Tiger tank. There were only certain locations where it could be effectively destroyed. Could it be damaged by indirect fire? It would have to be a very lucky hit to damage a tank with indirect artillery fire. Yes, gunsights could be destroyed. But that doesn't take a tank out of action. You just use the boresighting method to aim the cannon. Not as fast, but equally effective. Exhausts are no problem. Radiators would have to be a lucky hit on the engine compartment. A DIRECT hit. Even then, there's no guarantee it's going to be effective. Artilley shells explode in an up-and-out direction....not in like an AP round. The problem in the game is all kinds of indirect fire is knocking out tanks. Including mortars. Mortars have NO direct fire capability. They can't be "aimed' because they don't have direct fire sights. And their shells are VERY weak against a tank. Yet tanks are not only being disabled but DESTROYED by mortars. That is just plain wrong. Fortunately I located the 1.02 patch and I will do a full reinstall with that patch. I will gladly forego all the new additions of 1.03 and 1.04 to have some semblance of realism.
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