cw58 -> RE: Adding New Nations (8/28/2008 5:45:58 AM)
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As it stands now, you can't actually add new nations. There are a limited number of "slots" (39 slots as of 1.04) that are hard-coded (I think) into the game. In your manuals sub-folder you can find a WordPad doc that lists the nations and their slots. What you can do is pick a slot that's not used in WF (because that's what you want to mod) and use it for your new nation. For example, use 03 for an Axis nation and 22 for an Allied nation. The slot 03 is Axis Romania in EF and slot 22 is Allied Red China in RS but neither are used in WF. It does matter that you pick the right Axis/Allied slot or your troops will be fighting on the wrong side. [:D] It's a long process and somewhat complicated, but a quick overview: you have to add OOB files, especially the platoon file which has to be encrypted, add your new units into the weapon file (also needs encryption), create or clone icons1d and icons2d files, etc. As yours was a quick question, I won't make this answer any longer. [8|] If you still want to go ahead with your mod, feel free to ask more questions. There's a lot of people on this board who would be willing and able answer your questions. Good luck. [:)]
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