More MCNA oddities - SdKfz 222 with 37mm gun? (Full Version)

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Yogi Yohan -> More MCNA oddities - SdKfz 222 with 37mm gun? (4/11/2002 3:52:20 AM)

I noticed with some surprise that all my SdKfz 222 armoured cars had been upgunned with 37mmL46 guns for the assault on Tobruk.

Why is this? A bug? A historical fact? A balancing help?

I find the 20Lmm55 more usefull (against infantry and good against heavily armoured targets) but if the 37 is there for any good reason I'll just have to accept I guess.




skukko -> (4/12/2002 10:53:53 AM)

few desert players here to compare his 222-recon cars ?? Well I did look over first battle with new mech and OOBs and they had right guns... it can be just to exit game and start again... ?

mosh




Yogi Yohan -> (4/12/2002 3:52:54 PM)

Nope, the problem persists.

Since my first post, I've read on this forum that this kind of OOB oddities can happen after you install a new patch, so I guess that is what happened.

Since I don't feel like going back and replay all the scenarios from scratch, I'll just fix the oddities with the editor.




skukko -> (4/12/2002 5:56:49 PM)

If you update OOBs then it might happen, but: I have new OOBs and I don't see wrong guns on 222-cars. So that is not a problem. It might be that designer has edited those cars or other, you have wrong OOBs. It is quite simple, update OOBs and load/save again your turn. That will fix OOB errors.

mosh




Yogi Yohan -> (4/12/2002 7:07:55 PM)

My OOBs are those that came with the 7.1 patch. In any case, in the following scenario the problem was gone.

Nice Avatar, by the way! Is it a Panther?




skukko -> (4/12/2002 8:40:44 PM)

Its Tiger :D Limits of avatar forced me to reside 24megs 32bit true color gif-ani.... I used to did 3d animations and other things related to 3D-shooters ... Want a Panther? hmm, might be that in the future when I have more time ;)

mosh




skukko -> (4/12/2002 8:41:45 PM)

... true color TO gif-ani ...




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