borsook79 -> RE: You guys are killing me! (9/9/2008 10:36:45 PM)
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quote:
ORIGINAL: Deputy quote:
ORIGINAL: Borsook quote:
ORIGINAL: Deputy And have you ever served on armored vehicles in real life? I have. I'm sorry, but is not an argument. Unless you're saying that you've served in a WW2 armour unit? Do have a look at malfunction statistics of those tanks, read some journals and see what the reasons were. Again I am not saying that WW2 tanks were going to pieces (well, maybe the American ones ;) ) under artillery fire. All I'm saying is that artillery fire was perfectly capable of inflicting damage that was fixable, even quite fast, but considering the game time scale it can eliminate such a tank for the rest of the scenario. Although Barker is perfectly right, most of the time it would be damage preventing movement, not firing. But this is the limitation of the game engine, with this scale it should allow the vehicles to be immobile but able to fight, true. Whoa!! We weren't talking about malfunctions. We were talking about COMBAT DAMAGE from artillery/mortars. What are you basing your opinions on???If you haven't served on a tank at all and are just basing it on hearsay from others, then that opinion is flawed. And if a tank receives FIXABLE damage, then it CAN be represented in the game via disruption, NOT DESTRUCTION. I don't understand why so many are in such a rush to destroy tanks with artillery and mortars. Are you making units of strictly cavalry and infantry and other soft targets? Good grief...this isn't a game about the "charge of the light brigade" and Gunga Din!!!! [8|] Of course I'm basing my opinion on the accounts of others, I have not been alive during WW2. And please, WW2 tanks =/= modern tanks. I mentioned malfunctions to illustrate that several parts of the tanks were easy to damage. Panzers V and VI/VIb had superb armour but their tracks and quite elaborate wheel system were easy to damage, also by artillery fire. Hell, even infantry grenades with a bit of luck were able to stop the tank for an hour or two. And this in game terms is not disruption, disruption is rather about morale, the unit is still able to move, which is the problem here. Also the problem is that you have only general rules in the game, e.g. it was perfectly possible to destroy Panzer I completely by a mortar shell. And unless I am mistaken artillery gets a chance for a "kill" regardless of the target. So actually both new and old rules are unrealistic, the old ones were not better just different. PS. As I do not enjoy arguments that are quite futile in their nature (nothing will change before the next patch, that will not be here for a loong time) I here by give you the field. PPS. Somehow all this talking about CS flaws makes me want to play Steel Panthers :)
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