1925frank -> RE: Destruction or Disruption? (9/4/2008 4:12:59 PM)
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This is just an observation, but the tactic Deputy is describing wouldn't work against a human opponent. If you leave your tanks exposed to the enemy line of sight, the enemy will eventually turn that to his advantage. Even if a 60 mm mortar did nothing more than make the tank commander button up, if I were the tank commander, I would assume the enemy wanted me to button up for a reason -- so I wouldn't be able to see any approaching infantry or tanks. I played primarily scenarios against the AI until last year, when I played my first PBEM game. Line of sight and concealment play a far more prominent role when playing against a human. The AI is very lax about covering up and concealment. I don't know how the AI is programmed, but I would bet it'll go after sighted targets rather than fire blindly every time, so, like a human opponent, leaving tanks in the open would only invite trouble, even against the AI. What Deputy is describing as a blemish might be seen as an improvement, depending on your point of view. Regarding the hidden anti-tank guns, the odds of them being spotted are 50 percent, if I'm not mistaken, so, if you hold your ground, you should be able to spot them fairly quickly. If you're using 3D, you should be able to spot the hex out of which the anti-tank gun is firing, even if you can't target it because it remains concealed. I don't know about realism, but I do recall reading a book by a German tanker who put more value and taking out an anti-tank gun than taking out a tank because an anti-tank gun was usually harder to spot. Matrix can't get CS to meet everyone's specfications. [Edit: I think the book was "Tigers in the Mud," but I don't recall the author's name. Also, personally, if a tank is going to take a hit by indirect artillery, I'd think it'd be a blown tread or a radiator getting pierced or something along those lines, so I'd prefer the tank take an inalterable "fixed" status for the remainder of the scenario or for several turns, at least (with the assumption somebody would make repairs), but I don't think that's within the game's programing. I appreciate the work Jason and company do, and I'll play with whatever they present or work around it, like Deputy has with using the 1.02b patch. Even if a person disagrees with the effectiveness of artillery on tanks, I'd concentrate on adapting my tactics. At one time I think it was set at 10 pecent, then down to 5 percent, and now it's apparently at 4 percent, so Matrix is responsive.]
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