brian brian -> RE: Gdynia gambit (10/9/2008 6:38:59 PM)
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the trapped in the Baltic via Germany taking Denmark is a big problem ... but the bigger reward for the CW. Some Germans send something weak, like a Mot division or the motorised AT Gun to take Frederikshavn...then it is a simple matter for Gort to land with another corps on any Danish hex still not controlled by the Germans (such as adjacent to Frederikshavn) and then, along with the guns of the Royal Navy BBs, blow that away and make the Germans come dig them out from across the crossing arrows. (As the Germans I now send a full MECH or ARM corps up there, and try and take that whole island if it is not raining and I have enough 6 mover units). I've thought about messing with Gdnyia too, but I think it would work best after a failed German intervention in Denmark as above (though it would then be extremely rare to still see the Poles alive in the port, but HQ-I's can land on friendly hexes, and be evacuated from them, like the one to the west); the CW could land there on a combined impulse...they do cooperate with the Poles and can stack together. The nice thing about putting the Poles in the far northern port (vulnerable to the blitz table though, but if the Germans don't break down something at start to make some extra motorized divisions, you want to entice them to use the blitz corps against a double stack) is the Germans might be out of position somewhat to come and take it, and if they do and then it rains, they might not have enough time to march the committed units back to the Warsaw front. Though I think going for the possible extra USE chit of delivering 4 whole corps is too much to hope for, and too much to commit. The goal would be to participate in this: There is one rare German nightmare scenario in Poland. The bad weather comes on so heavy and fast in both Sep/Oct and Nov/Dec that Poland is still alive in Jan/Feb...and then they discover units in an enemy ZoC &/or >3 hexes from a Russian hex don't count towards the pact garrison with the Russians (So a Gdnyia adventure could play into that, maybe taking advantage of Defensive Shore Bombardment there). Note that if Russia beaks the pact, they don't necessarily have to start a war with the Germans, but the resource/BP trading is gone for good.
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