A_B -> Co-operative campaign (4/12/2002 9:33:26 PM)
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All great ideas and follows along with what I was thinking. I wasn’t going to do the ‘greece or crete’ porstions, but the Syrian campaign would be fun. After that a good pounding by the germans in the spring of ’41, followed by the see-saw of the desert. I was planning on ending there, but would go to fight the japs if it were to continue. I should explain what I mean by co-operative campaign, since it isn’t used the same by everyone. I am talking about a ‘long WWII’ campaign where someone else sets up the opposing forces for you, instead of letting the computer do it. This happens one battle at a time, as you work your way through the campaign. The person setting up the AI for you acts as both the enemy, and as the gamemaster/story teller. It is not as planned out as a regular campaign, because it isn’t always balanced. You may, in fact, get wiped out on occasion, and need a ton of points and time to rebuild. The advantage to this kind of campaign is it doesn’t need as much prep work, and can ‘balance’ itself out on the fly (so to speak). The disadvantage is that you need a good partner to set up the enemy for you. This is a service that I’m willing to reciprocate on. You can also do some really neat tricks in a campaign like this. For instance, you can play a four battle operation, keeping the same auxillery forces (that survive anyway), the same wrecks on the map, the same craters, etc. This is what I mean by co-operative campaign. Let me know if you are interested. Your battles could be set up for the size of Core you prefer. Persoannaly, i like a bit more core; 2 tank companies and an infantry company, plus AA, AT, Motor attachments. I have the first battle ready. The mission is to sieze a crossroads from the Italians, in order for follow on motor infantry to pass through.
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