e_barkmann -> RE: AG review...a step to order the the game if... (9/17/2008 1:53:29 AM)
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The MV's are great once you've played the game a few times with historical AO's. The MV option can be set per side, so for a challenge, for instance, you could assign yourself historical AO's, and assign an MV to the AI. The enemy's MV is never revealed to you except by observed enemy actions, but if you assign yourself a MV at the start of the game, once you have started, the mystery variant assigned to you by the game is described via the new 'i' button. The variants take on the form of generally positive improvements to the historical AO's, such as earlier activation of AO's and broadening of AO areas for particular HQ's. As an example, one of the MV's allows the German's southern attack to start a couple of turns earlier than the historical version. Another is the Soviets being given a broader AO to capture objectives further north of Kharkov. Having seen this kind of surprise in action, I guarantee words similar to 'what the...' will be uttered [:)] At setup the computer will select each sides MV's randomly - they are not dependent on what each side is given. For PBEM's I'd suggest both players be given MV's, and then try both sides with MV's and Unknown Units for even more unpredictability. cheers Chris
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