Paul Vebber -> (4/13/2002 7:24:49 AM)
|
There is just no data space to keep track of the damage, sorry. CL will fix that, though it may not be in the first module... Vulnerable location hits occur very rarely beyond 6 hexes (like 0.5% for AP, 0.67 for Heat and 0.75 for HE. At 6 hexes and in, baasesd on the experience of the unit firing, the probability increases to 12%, 15%, and 18% at range 1 (assuming 70 exp - it will be proportionally higher or lower based on experience) This represents aiming for known vulnerable areas that can be done up close, like hatches, the area behind the road wheels, etc. At long range its just hitting an area wekened by previous hits, or hitting one of those vulnerable spots accidentally.
|
|
|
|