desert -> RE: TOAW- World War Z (9/21/2008 6:53:38 PM)
|
The thing about zombies is, it's very difficult to model them; like supply and outbreaks - they should technically always have 100% readiness and supply, and you can't just have units randomly popping up, unless it's programmed. How would you simulate their inability to climb mountains, or how they freeze in cold climates? Also, at the height of the Zombie War, there were 200,000,000 zombies in the US alone. There can only be 9999 of an equipment in a unit, and only 2000(?) units per side. What about the other 90% of zombies. Also, you can't have a player controlling the zombies, as their movements are random. You should see thousands of them going off to chase some squirrels! More scenarios against: - A city can be held for a long time if you deposit rifle teams on the rooftops to snipe at the zombies. In-game, they would just be driven out by an attack.
- How do you simulate legless zombies?
- There a really just a lot of reasons why this can't work.
I read WWZ, and played around with the idea for a while, but it just can't be done in TOAW. quote:
ORIGINAL: golden delicious For one thing, there ain't a whole lot zombies can do against a M2 Bradley. Imagine this: You are safely in an M2 Bradley, but all other non-armored forces have been driven off. Instead of fleeing, you try to ram the vehicle into the zombie horde. You manage to flatten dozens or even hundreds of zombies - that is, until you run out of gas, or a bone splinter renders the whole vehicle immobile. The zombies surround the vehicle, pressing on all sides, and they will not leave. They could stay that way for weeks. What then?
|
|
|
|