sterckxe -> RE: Blast from the past: A review of Carrier Force (SSI, 1984) (9/29/2008 1:28:39 PM)
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quote:
ORIGINAL: Sarge Well if you cant distinguish between Apples, Pizza and Wargames in the market place I guess my take on the REAL WORLD as an entrepreneur with 12+ yrs of experience isn’t going to show your views as simplistic. As a software developer for over 2 decades and 10 years of professional software consultancy + a bit of an inside view in the wargame creation process I can tell you one thing, and it's gonna sound pretty simplistic to you : Creating a wargame is just as much hands-on work as it was 25 years ago. In those 25 years the cost of living has gone up 219%. In those 25 years the price of wargames for gamers has stayed the same at $50-$60. If you're in any business in which the production cost is more or less tied to inflation, and anything that's hands-on - like software development - is, this effectively means that as a software developer/publisher you're not even getting half of what you used to get back in 1984 for the same amount of games sold. quote:
ORIGINAL: Sarge But in reality ones product/wargames are only worth what the buyer is willing to pay, obviously Matrix along with other publishers found $50-80 is the magic number. Yup - the sweetspot - and today this only barely provides them with a living. Expect prices to go up or see developers bail out of wargame development. Last year we had 34 wargames released, today we're only at 17 and we're almost October - it seems some developers are better at this math/inflation thing than some gamers, even entrepeneurs, in this thread. Greetz, Eddy Sterckx
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