SMK-at-work -> RE: **Unofficial GoA Hints and Tips thread** (9/18/2011 1:53:49 AM)
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AS many as you can spare! :) At the start always at least 1 for gas for both sides, 2 if you can afford it & the 2nd on trenches. As production ramps up you can increase that to 3 - if things are going well I'll be buying 4 per turn by mid-2nd 1916.. If things aren't going well you'll find your 2 per turn will leave you well behind & you'll notice the differences - his artillery will be 4 or 5...you'll be losing some aircraft per turn, he's at 3 or 4 trench you're still at 2, etc.
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