BShaftoe -> A late idea for serviceability (9/25/2008 8:35:48 PM)
|
Well, I don't know if this is too late, or if it's too unconvenient (or if, actually it's already implemented in the game). I'd like to propose an idea. I know that AE will bring a lot of new features, among them, serviceability attributes for planes. I've been reading a pacific war book lately, and it says that B29s were much harder to keep serviceable in the first days when they were deployed than later. I thought it's a normal thing, because, well, it's a new model, there's no many spare parts for the new plane, mechanics don't know the plane well yet, etc... Maybe someone with a deeper knowledge of the Pacific Theater can say if this is true, or even if it's true, if this only happened with B29s, but no other model had this "behaviour", so this idea becomes unimportant. Would it be possible to model this in the game?. I mean, it can look hard, but I wouldn't be proposing this if I knew for sure that the idea would be a nightmare to implemente. I am not a game developer, and obviously, I don't want to appear as if I was telling the AE dev team how to make their work. My thoughts are that it would only need 2 numerical parameters (bytes, methink) for each model. The first parameter, would be the serviceability attribute once the model has been released. You can call this variable "FirstServ". The second one would be the number of days until Optimum Serviceability, "Days2Opt". In each turn, this is, each day, the game updates the serviceability of each plane. It only has to update it when FirstServ is different of the serviceability attribute in the DB (and this attribute would become Optimum Serviceability). These 2 attributes would have to be edited with the DB (this would imply changes to the interface in the DB editor). Some models could have FirstServ equal to Optimum/Final Serviceability (for example, a b17g could use the same spare parts than b17e, and maintenance crews would be supposed to know the plane pretty well). So, my two cents. I don't know if the idea is good or bad, but once it came up, I had to write it.
|
|
|
|