GUTB -> US models: Historic or Hollywood? (4/14/2002 1:11:28 AM)
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You can probably guess by the title of this article that I'm going into it biased. But I can back it up. First of all, let's skip all the nationalistic nonsense and wish-fullfilment and start with pure, hard, researched and accepted historic data: In 1944, the Western Allies suffered 2 losses for 1 Axis loss, with an Allied numeric superiority of 2:1. In 1944, the Soviets suffered 1.7 losses for 1 Axis loss with a Soviet numeric superiority of 1.5:1. So, just by these statistics, we can break can determine a rough "effectiveness" ranking. In order of most effective to least: 1. Axis 2. Soviets 3. Western Allies However, the performance of American units in the game do not reflect that. Shermans have a mythical quality in the game that allows them kill Tigers, Panthers, KVs, T-34s and JSs with frontal turret kills. At the same time, I watch in amazment as 85, 88, 100 and even 122mm shells bounce off. Try setting up a mock battle between M4A3s and T-34-85s and you will watch in wonder as the 85mm round bounce off M4s again and again. The Bazooka, in particular, seems to have taken on it's Hollywood high-HE capability in favor for it's real-life anti-tank warhead. I set up a Soviet Assault vs. US Defend. I put up a Ranger company in defense in good terrian. I armed with Soviets with an equivelent number of Gaurds infantry, but backed up with two ISU-155s, two batteries of rocket artillery, a battery of heavy howitzers, a few 160mm mortars and a bunch of 81mm and 50mm mortars. With pre-knoweledge of the Ranger positions, I set up a pre-planned prep. I let the computer take control of both sides. To my amazment, when the massive artillery strike was over, the US force had maybe lost two or three men total -- despite having turned their hillside into a lunar landscape with the most potent rocket artillery unit in the game, the heaviest mortars in the game, and a bunch of mortars targeting with my God-like knowdge of their exact position. When the Gaurds charged up the hill, they were decimated by Bazookas and stupednously effective fire. The computer flung them again and again into the Hollywood Bazookas until only a ragged remnent remained. Again and again, the Reds charged and were beaten back, rarely even getting a chance to even fire. It was only after the ISU-155s were obliterated, each with ONE Bazooka attack, did the AI figure it was time to send in more artillery (my A0 should have been sent to Siberia for Incompetence). Again, I wantched in MUTE WONDER as the massively cratered hex the Rangers were stacked three-deep in recived TWO DIRECT 160mm hits -- and took NO casultuies. But that's not all. Howitzers, mortars, NOTHING touched those Rangers stacked three ontop each other. Yes they were in a fortified hex in rough terrian, but when does it start getting ridiculous? Another fun test is to set up a US armor attack against German defend using Jagdtigers. Watch as US armor turns aside the massively superior firepower, and repeadtedly score hits on yoru stationary, fortified units while on the move cross-country. A 122mm round, which in real life was enough to kill a Tiger through the front turret at very long ranges only seems to be able to kill Shermans 1/3rd of the time. It's possible to go on and on with sort of thing. It's unfortunate that even serious wargames are subject to the same tired BS.
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