|
yubari -> RE: Strange Results (9/29/2008 5:05:50 AM)
|
Oh heavens, I feel like I have opened Pandora`s box with this one. Essentially, I have discovered a method which allows an unscrupulous Japanese player to run the turn essentially an infinite number of times, and to obtain an infinite set of different results. Of course I won`t explain this method on the public forums, but if any of the programmers or moderators want to know about it, then then can PM me. Given how simple this method is to do, I am astounded that it hasn`t been discovered in the four years that the game has been released. For Jwilkerson, I have spent a very tedious morning running the same turn multiple times, doing various different clicks and pressing escape at different times to skip the combat animations, and at no time has this changed the real combat results. Although I cannot prove it, I am quite sure that this is not the cause of the problem. For YamatoHugger, yes the actual results are completely different. For the turn in question, I have run it to produce three different sets of results. In the original running of the turn, the CVs Indomitable and Zuikaku were sunk. In the second running of the turn, no ships were sunk. In the third running of the turn, there was a disaster for the Royal Navy where they had all four carriers sunk, and torpedoes into two battleships. Although I havent done it, I am quite sure that I could use the same method to get an infinite number of different set of results. Note that I am the Japanese player, and so always see the correct combat replay, and the results are confirmed in the ships sunk screen. Jeez, I wish I hadnt found this bug, as it is something that any Japanese player can do very easily, and affects the integrity of all PBEM games. You need to fix this for the AE. Again, if any of the programmers or mods want to contact me, I can send them savefiles and combat reports etc. I am sure that the same method would work on all machines with all games.
|
|
|
|