Out of the Box (Full Version)

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aqacommish -> Out of the Box (9/28/2008 5:05:38 AM)

This game has been a disaster from the start. The game has never been playable out of the box. Sure the 10-15 people in here love the game and will stick up for it but the reality is 90% of the people that have bought this crappy game have gone on to something else. I know David is a one man team, long hrs, etc. But he had no problem taking 50 bucks for it. Who wants to pay 50 dollars for a game thats not playable until you adjust gameplans and playbooks and design plays, its crazy. Sure the concept was great but this game failed on so many levels. Most of the players here want a "real" game that resembles actual gameplay. The AI for this game was horrible, the AI for Tom Landry football 20 yrs ago was better. This game has had one foot in the grave for a long time.

I know the 10-12 who are still around will come and post to defend the game but remember the hundreds who will not post because they have given up on the game a long time ago.

David had a good idea and thats about it. Could never deliver a deadline or a game playable out of the box.

Mod note: edited topic title.




Lucas718 -> RE: Joke (9/28/2008 12:31:08 PM)

Thank you for dropping by to show us all the error of our ways.  [&o]




DAWUSS -> RE: Joke (9/28/2008 1:29:19 PM)

Welcome to being an actual head coach [:)]




bbmike -> RE: Joke (9/28/2008 2:39:52 PM)

quote:

Most of the players here want a "real" game that resembles actual gameplay.

Wait, this isn't football? I thought I've been enjoying football all this time! I want my money back!

Why is it that you guys who cry over the fact that PC football is almost non-existent blast any attempt to correct the problem? Instead of support the game all you do is complain. Perhaps if the 100's of you had contributed to this game it might still be under development. Go back to your spreadsheet football if that's your thing. I'll keep playing Maximum Football. And I would gladly pay again for another expansion to this game.

bbmike, 1 of 10. [sm=crazy.gif]




garysorrell -> RE: Joke (9/28/2008 2:56:21 PM)

Well, aqacommish is welcome to his opinion. I even agree with some of it. I would say that my biggest disappointment with the game would be the fact that I generally cant lose. Some of the user made playbooks help, but for the most part, me coaching vs the ai is no fun. That would be my preferred way to play, but as is, I dont want to win nearly all the time. The biggest problem that I see is that the AI runs a team in a very static way. I see a QB throw 2 or 3 picks week after week, but he is never replaced. The AI doesnt seem to take that into account, team performance. The ai sets the depth chart based on the formulas and the team profile, and thats it. It also doesnt draft based on need. It drafts based on it's team profile, which you the user would need to change yearly to get the team to draft for what it needs.

I love to tinker, it's why I do love this game, despite my criticisms. But, I am pretty much limited to 'watching' games or playing in a online sim league. The amount of user involvement that this game requires is a bit much for the casual fan. I would have been thrilled to see some sort of slider system, that allows the user to give the AI an edge.

And, it has become harder for me to recommend to the newbie, to plunk down nearly $50 for it. Which kills me. I want to see the user base grow, so we can have more leagues, but im not going to tell a guy that the game will challenge him on the field. And since development has ended, there is no support. We still have users struggling to get it to run, and unless the user base can help, they are screwed.

I enjoy what MaxFB allows me to do, and will continue to play and make stuff for it.






Tullius -> RE: Joke (9/29/2008 8:21:46 AM)

Of course, the may points are valid - but what game was or is better ? The simple truth is that we had never a gamer which could deliver all the features we want. I could take all points and write the same about FPS - my seasons summaries were around 12-0 or 10-2 (bad season). The standart plays and playbooks produced run averages between 0 -1 yards and the sack leader collected 40+ sacks. The draft AI was there but almost useless.

To make the game competitive you had to use some files like VPNFL or create your own plays and had to manage all roster too prevent that the AI kills itself. At the end i did all myself.

The same is true for MF. But i think the Team Profiles are a progress. FPS´s stats were much better to view. The nice thing about MF is you could expand the game much more than it was possible with FPS. The most points can be solved.

But playable out of the box - i have never seen such 3D football game which has a scope beyound of the NFL football.




VCFL Commish -> RE: Joke (9/29/2008 5:15:09 PM)

quote:

I know the 10-12 who are still around will come and post to defend the game but remember the hundreds who will not post because they have given up on the game a long time ago.


Very curious about that number.Looking at the leagues I am involved in currently active RCSL and VCFL theres 11 owners.With these two leagues sharing about 7 of the same owners.




mbsports -> RE: Joke (9/29/2008 10:30:56 PM)

I would agree with a lot of what you're saying... agree with but at the same time it is what you get out of it.  It is what it is.




redwolf1 -> RE: Joke (9/29/2008 11:33:01 PM)

Well, to tell you the truth, MaxFb has taken 3rd place for me behind a coached Madden '08 Lions franchise (PC) and a coached Washington Cougars franchise with a rediscovered (with new slider set) NCAA '07 game (on PS2). I'm just not having the fun I am having with MaxFB as I am with the other two games...

I agree pretty much with all of Gary's sentiments above...and just find the game not very competitive at all against the AI. I find myself enjoying making fantasy teams more than playing, at this point, unfortunately. [:(]

The game is filled with too many could of's and should of's both within the game but as importantly, at the developmental level. It is a shame because so much potential was there and it appears very doubtful that any of it will truely be reached - unless there is an influx of new consumers and with that 2 to 3 more JDHalfracks (utility designers)...but Matrix's stance (still high priced) is very uncondusive to the small possibility of this occuring.

Don't get me wrong, I still do "like" the game and will still hang around...just disappointed to a large degree at this point and having more fun with other things (P.S. Mount & Blade retail is now out! - fun fun fun! [;)] ).




garysorrell -> RE: Joke (9/30/2008 12:43:15 AM)

Yep, I definately dont mean to be a downer, but I am in a H2H FBPRO98 league, and am going to finally start playing some Madden 08. MaxFB has a ton of things to offer the creative tinkerer, but it's getting harder for me to want to play a game that in my opinion, doesnt 'play back'. The other PC football games arent perfect either, but against their AI, I feel like something/someone is there trying to beat me.
My main use for MaxFB now is to just run solo leagues and watch some games, or play in a online sim league.

I will continue to play MaxFB on some level, it just isnt taking up as much of my time as it used to.
And I feel a bit like a backstabber. I have always been supportive of David and his work on this, but I cant recommend the game to people at its current price. It is missing some things that should be in a football game, and it is no longer supported by its developer. At a cheaper(much cheaper) price, I would recommend it just for the sandbox football game that it is.




mbsports -> RE: Joke (9/30/2008 3:31:58 AM)

I absolutely would not recommend it to anyone trying to run a league.  The output is a bear and almost impossible to get out for anyone without DB experience.  The price tag is steep for something that still feels very unfinished in some ways.





Tbird -> RE: Joke (9/30/2008 5:16:29 AM)

The game wasn't a dissapointment for me

I don't come here as often as before but I'm still playing the game.  Multiplayer H2H and the slow sim are the only things missing for me but I realized this is too huge of a project and even if some other guy steps up to the plate he won't get as far as Dave did (I could be wrong).

The big boy companies won't do it so our only hope is for some programming prodigy to step up to the plate.  But for now this game will definitely do.




Mykal -> RE: Joke (9/30/2008 12:58:14 PM)

[8|]
well I'm a joking kinda guy
so maybe thats why I like the game and the forums [:'(]




DAWUSS -> RE: Joke (9/30/2008 2:34:26 PM)


quote:

ORIGINAL: Tbird

The game wasn't a dissapointment for me

I don't come here as often as before but I'm still playing the game.  Multiplayer H2H and the slow sim are the only things missing for me but I realized this is too huge of a project and even if some other guy steps up to the plate he won't get as far as Dave did (I could be wrong).

The big boy companies won't do it so our only hope is for some programming prodigy to step up to the plate.  But for now this game will definitely do.



Agree 100%




Mykal -> RE: Joke (9/30/2008 2:46:12 PM)

I have no complaints
this title offers more of what I want from a game than any other football title around to date




timewalker03 -> RE: Joke (9/30/2008 3:22:53 PM)

I purchased this game about 4 months ago thinking this game would be supported for a long time to come. It seems that that will not be the case. I have played about 20 games and have found it to be, well below average on the challenge side of things. I do not know how to do anything with the game as far as building stadiums, making new uniforms, or editing the game beyond basic game play edits. I am not saavy on Dbase use, nor do I have the time right now developing playbooks. I really have found the game to be waek in the AI category although the last patch helped the QB a small bit. If I had my choice today to purchase the game or not I would choose not. I will probably shelve the game soon and I will chalk it up as a bad purchase. For some this may be the game for them. For the tinkerer I would reccomend this game, but for a person who wants to play a game out of the box and have someone else support it I would not reccomend and in fact I would persuade them not to buy.




Mykal -> RE: Joke (9/30/2008 3:40:03 PM)

I hear ya' and understand what your saying

But............... on a positive note

do you need to be able to make new stadia and uniforms, not at all,
there's a hard core of guys here to do that for ya if you cant do it for ya'self
and there is still support for this title....... by way of those us still here in this forum
most if not all issues can be dealt with by the comminity, that sounds like support to me

perhaps not exactly what you meant but support all the same




Marauders -> Out of the Box: The AI (9/30/2008 5:38:41 PM)

quote:

timewalker03 stated: I have the time right now developing playbooks. I really have found the game to be waek in the AI category although the last patch helped the QB a small bit.


What parts of the AI do you see lacking out of the box?

Is the defense too easy to defeat?  Is the offense unable to run or pass the ball?

What do you see as problems?

This is an open question.




timewalker03 -> RE: Out of the Box: The AI (9/30/2008 9:13:58 PM)

For starters the AI is easy to beat. I use coach only mode since I have bad arthritis in my hands and cannot use a controller and am not nimble enough for the keyboard. When My quarterback throws a pass that is at a 45 degree angle, it is 100% of the time incomplete. there will be a receiver wide open and it will be incomplete. On punt and kickoff returns the ball always hits the ground before the player receives the ball which causes very small returns. All kickers have weak legs and do not place the ball inside the 10 yard line on kickoffs. All are received between the 10 and 20 yard lines. These are just a few things I saw in my last game played. There were a few others also. One being black circles under all of my players during a snow game. That did not happen before the last patch. Also the AI quarterback threw an interception to one of my players, and after my player was tackled the AI team got the ball first and 10 where my player was tackled.

As far as stadiums and uniforms go, I don't know where or how to download them. There needs to be a thread dedicated to where to get them then what file to place them into. Also the same if there are rosters premade.




mbsports -> RE: Out of the Box: The AI (9/30/2008 11:20:11 PM)

To me the limitations are widespread beyond gameplay itself.  Concerning gameplay the limitations that seem to be most pressing are issues such as not having the option included.  It is one of the most historically utilized offenses but nowhere to be seen.  For the U.S. College and High School game this immediately rules out an offense used throughout.  Another issue would be the onside kick.  Onside kicks are a material part of the game of football, but lacking here.  Every week you'll see the onside kick used somewhere, but not in MaxFB.  I won't rag on the command based system because I think it is very solid.  The issue I think is that there's no real "if" clause during a play, because in reality that "if" clause defines a lot of the gameplay issues.  You're seeing it do what you tell it to do, but not necessarily something you'd expect.  An "if" clause would have allowed for further development of playbooks within the community.  The beauty of MaxFB and this community is that tremendous work has been done to exist within the rules and to get something that resembles the game of football with some rules that don't correspond.  It is what it is. 

Minor quibbles would be - not being able to select a stadium for a championship game, the schedule creator being scatterbrained, not being able to set your uniform prior to a game, not being able to set start times, not being able to get a weather report, not being able to shut off the cpu from changing rosters.  Draft is kind of a cluster as it is built on the same team profile framework which I don't think does justice to team managment.

Outside of the gameplay itself though is where I personally experience major issues with the status of Max FB.  Classification and specialized players are a reality and football, but again missing.  This discussion has taken place many times, but when MaxFB doesn't list FB as a spot, doesn't list OT/OG/C as spots it is denying the reality of modern football.  Players specialize in those positions and not being able to classify them as such actually shortchanges other parts of the simulation and creates more work for the user whereas a more comprehensive system would have given a much more robust level of familiarity.  I'm not judging whether the system used in the NFL, AFL, CFL, NCAA, and most minor leagues is correct or not, I'm saying it is what it is and Max FB not following the reality that those leagues portray is a detriment.  I'll also point out that the output is horrific and quite frankly beyond workable for most commissioners.  The fact that there are active leagues is a testament to ingenuity, sweat, and brain power.  Guys have taken almost nothing and fashioned it into nice pretty pages in a variety of ways.  While I find that encouraging I never found it something that got the level of attention it needed.  Longevity for MaxFB is partially predicated on league play and the lack of output makes it extremely difficult to recommend.  I can't tell someone you should use this instead of Madden, but you may need to go to school for database analysis for a few months to get what you need out of it.  Player management is not effectively implemented, so for instance if you wanted a realistic league you'd do all of that outside of Max FB.  The ability to work effectively in Access or Base or DB Commander appears fairly mandatory. 

I would call the graphics & sound lacking but adequate.  I mean if you use it, you're not doing so with the intent of getting beautiful pictures.  You know what you're getting so I consider that fairly innocuous. 

The default stadiums and playbooks are also fairly antiquated at this point but the community has thankfully kept up rather well.  Constants files turned out by the community as a whole experimenting are pretty good at this point and continue to get refined. 

Overall you have to consider Max FB almost as a couple different products.
It has so many pieces that there just wasn't time to build in and so much focus on one off tweaks and issues that the development path for a single person wasn't actionable.  That's unfortunate but I would say what was produced is amazing for the criteria.  If you like to tinker, you like to test, and you're ready for a little frustration on occasion Max FB is fine - you'll enjoy what you can do that you can't anywhere else.  The problem is that 90% of the football game/sim community doesn't want a hybrid that you can work for months on to get a reasonable game of football.  If they're forking over 40-50 bucks they want 40-50 buck quality.  For some of us it's worth it, for me it is because I do tinker and I do want to provide a complete set of leagues that offer something different.  For many others though, it will quickly become a coaster for their Madden Beer drinking.

My Ratings
Idea: 10
Gameplay: 6
Layout: 4
Management: 3
Output: 1
Modability: 10
Community: 10
Overall: 5.5

It is what it is - specifically a wonderful idea with some pretty sizable implementation holes that won't/can't be addressed.








Mykal -> RE: Out of the Box: The AI (10/1/2008 11:00:59 AM)

quote:

As far as stadiums and uniforms go, I don't know where or how to download them. There needs to be a thread dedicated to where to get them then what file to place them into. Also the same if there are rosters premade.


Stadiums & Uniforms can be downloaded from these places

http://www.geocities.com/gary_l_sorrell/
http://www3.telus.net/redwolf/
http://www.thornbird.net/downloads/maximum-football/maximum-football-downloads.htm
http://www.maxmykal.com/
http://www.fbmax.com/

For future reference

if you look underneath forum members signatures
those with websites relevant to Max Football often have thier website addy on display there.

All new stadia go into the stadiums folder and each league you create
also creates a folder with the same name, all the uniforms for each team can be found in there
but the game itself only uses a generic Red Home & white Away uniform, simpley replace them with the uniforms of your choice
making sure to not alter any of the folder names
IE: if you wanted to Use "Redwolfs" crocs uniform for a team you made (lets say Miami Gators - just to use a for-instance)

Locate our league folder (which will be named what ever you called your league)
then locate the "Miami Gators" folder which will be inside your league named folder
inside the Miami Gators Folder will be 2 folders called "Home" & "Away"
remove all the graphics from these 2 folders and re-place them with the graphics that are in "Redwolfs" Crocs uniform Folders
also re-place the L1, L3A etc, in the same manner

next time you see your Miami Gators on the field, The uniforms will be changed to your new choice

Just give it a try following these guidelines and see how easy it is, any problems you can come back and ask for help
or if you'd prefer you can email me direct : mykal@maxmykal.com




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