Doc o War -> RE: Winning the election (10/1/2008 8:53:51 AM)
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wouldnt allow the partisans to grow-- bad mojo there. They get too big they turn into problems that take large forces and initiatives to destroy. Use Militia for Garrisions, never regular infantry. Keep a few bad leaders in the rear doing training on the larger militia garrisions - some poor combat leaders have good infantry training numbers. Any Infantry created while on partisan duty swap out with militia and send off to the front. Also from the earliest part of the war you need as the Union to decisively go after the Raiders- those little pin ****s of pol points over the course of the game add up to countering the loss of several regions or major battles. If you are the Union- try to keep a supplied and strong anti raider cruiser force out in the Atlantic trying to hunt them down- it pays big dividends to be agressive there. If the Raiders live too long and gain too much experience they will become too deadly. Best way to gain political points is through Victory, land and sea- also consider just one draft at first and then consider holding back a bit on the second and third draft- it costs big pol points. I also suggest waiting on Kentucky until September 61, if possible- though you risk the Rebs taking Paducah in August 61, and also lossing big pol points, taking Kentucky aint cheap- and there is a 40 % chance it will go Union permenantly if the rebs come in, in August 61- that could be bad for the confeds. Kentucky is a well placed zone to launch offensives deep into the core of the Confederacy- and produces a lot of extra stuff for the Union if they go Union..- a very difficult thing- it does save the union pol points to wait the invasion. Hmmm what to do?? That becomes the players call.
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