kool_kat -> RE: JTCS Tactical AI (10/3/2008 11:53:59 AM)
|
quote:
ORIGINAL: Warren It seems at this point only the PBEM crowd is being catered to, or they are not capable of fixing it. [:(] CS has always been at its best with human vs. human play. I believe that this "mode" is the most challenging, exciting and nerve racking CS! [:)] The original TalonSoft folks; over 10 years ago, were well aware of the limited AI capabilities. Quotes from the original EF Playtester Notes: "The A/I will sometimes stack up in Objective and fortification hexes to the exclusion of maintaining a good line around it..." "When the A/I is defending it will tend to counterattack Objective hexes you control." "The A/I will frequently expend Smoke and Air Attacks early in a scenario..." "It [A/I] has been known to move HQ's too far forward..." So; in order to have a more satisfying CS experience, either PBeM (the best way IMHO) or play with the A/I as defender. The A/I tends to make fewer stupid mistakes as defender, but it is still not brilliant. I tend to get rather bored playing the A/I, so the majority of my CS games are PBeM.
|
|
|
|