Yamato hugger -> RE: Air Torpedo Rules (10/5/2008 2:52:11 PM)
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Torps are taken from supply points. For a carrier or AV type, resupply at a port in the same manner as you do to re-set your air sortie level. Basically all the carrier torp counter does is keep a player from loading up Kates in place of his Vals and heading out. Seemingly a carrier carries enough torps for 2 full strikes from the carrier. An AV holds 48 (not sure if this varies by class, I only looked at one to verify). Land based torps come from air HQs. I dont really understand the purpose so I cant explain WHY you do this, but the process works like this: An Air HQ starts with 100 torps. You can add 10 torps at a time by clicking a button. 10 supply is deducted from the base each time you click it (as it stands right now after clicking the button a box pops up and ask you how many torps you want up to 10). You can click this button as many times as you want in a turn (I loaded 1 HQ with 300+ torps before I got bored. I wanted to see what the upper limit was, but at 10 a click, and having to enter "10" each time was kind of a PITA really so I stopped at 300 or so).
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