bresh -> RE: playable yet? Part II (5/9/2009 10:10:29 AM)
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A couple of the items I think the game lacks on the pbm part. Most is mentioned before. A better secure way for battles, both land and naval, the "reload is to fragile, and leaves unwanted questionmarks on players, if someone has to reload their file because of some bug, or other mysterious reason". I would like to see options, where you can say no to "1 corps-defend quick battles, ", In a battle i might select 1 chit to defend vs 1 corps. but another vs 2+, this gives a bad effect on gamebalance. Naval battles, like break blockade box, or naval battles, should require fileexchange to. I seen someone break out of a blockade they had less than 5% chance of, on first and only try. Dice rolls, should always be hidden till casulties need to be taken. (Dont know when outflank/guard commitment show-rolls in battles) As the system works: 1. the attacker selects chit, 2. then defender (and the defender sees rolls and dice, but why ???) Each round. 3. Attacker takes casulties 4. The defender takes casulties. This way the defender/attacker wont be able to somehow cheat the system. Lend forces, should still be able to be attacked by their "enemies", again currently its for the players to houserule this. Btw the reload feature is this only land or also naval-phase ? Regards Bresh
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