mr.godo -> RE: playable yet? Part II (10/30/2008 7:04:53 AM)
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You can only fix things that are broken. This game isn't broken, it is doing nearly what they wanted it to do, and it's getting closer everyday. But that doesn't make this game any more playable. I think baboune should get his money back. The game is way too expensive for what it offers. Solo play is useless except for learning the rules and pbem is incredibly frustrating. I have one fellow who thinks a game should move along at a phase a day: that's seven nation phases to complete the whole phase. My experience is that it is more like one day per nation phase, and then sometimes more. So if you're into long drawn out boredom, this is pure gold. What the game seriously lacks is any sort of interesting bits. such as following moves of other players (it's great that you got rid of the erratic jumping, but it really needs to be fluid motion showing where the unit came from and where it's going to) recapping battles (summaries for non-participants) reviewing battles (an ability to go back to see what happened in a battle you were involved in) a good summary of your own forces (i have 10 infantry and 1 cav in a corps. How do I know it's maxed out?) a means of tracking strengths of other countries (this one pisses me off: if you're not involved in a battle, you have no inkling of what is coming at you. The entire grande armee could be next to berlin and you wouldn't know whether it's 5 corps of 5,000 troops or 5 corps of 100,000 troops.) file sizes are ridiculously large having to rely on a method outside the game to send files? WELCOME TO 1985. phase passing when it's impossible for someone to do anything: prussian fleet? sure, they may build or acquire one, but until that day arrives, how about a phase pass? seriously, if you can't hire someone to make this game tcp/ip friendly, you're not looking in the right places. Then again, the game as is wouldn't work online. Lose the UGOIGO mentality and think up a viable workflow that is entertaining and playable. Does everyone really need to make their builds in order? How about having a general phase where everyone sends their turn files at the same time to the host, who then processes them? That would save a week per turn in itself!
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