sPzAbt653 -> RE: Directive 21 (10/19/2008 8:41:45 PM)
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Victor, I looked at the German artillery regiments and it seems that they all basically fit the parameters you've put forth. The Soviet artillery divisions are all horse drawn and have a movement rate of 12, compared to 17 for the German non-motorised units. The Soviet Guards artillery divisions are motorised due to lend lease trucks. quote:
I'm not sure why it was used rather than the standard 3 regiments. Before D21 there was v653, a mod I did for my own play over a year ago. This mod included not only the Soviet side PO enabled, but several things that made it easier on me personally (unit colors, infantry divisions, etc.). When the PO idea sparked some interest, I had a choice of moving the PO to FitE, leaving it as v653, or doing nothing. I decided it would be nice if other solitaire players like me could enjoy such a great scenario as FitE, and it also seemed a shame that with the tremendous amount of work that went into it, that it was restricted to the pbem players only. So something was going to be done, but I did fear that others would disagree with the changes to v653. Not to mention the possibility of offending the original designers, something that I dearly did not want to do. So I posted the details of the changes, and I got no negative responses. Instead, all I got was positive feedback. Thanks for letting me explain the motivation here. (My personal opinions here, from something I did for myself, and was subsequently transferred to D21). The infantry regiments were ponderous, time consuming, not necessary, and couldn't hold their own against the Soviet divisions. Technically, three regiments holding 30km at a proficiency of either 75 or 80% didn't seem appropriate to me, especially later in the campaign when high quality replacements were not available. A German division that is broken down still has higher proficiency than a standard Soviet infantry division. So the combination into one unit was a simple decision to make. I know it could be debated back and forth, but it's great from a playability standpoint. The comments I've gotten from playtesters so far have been all positive. Mathematically, having to move so many regiments early in the scenario when it isn't necessary doesn't make for much fun. And I'd rather have the choice to concentrate or overextend where I want later in the scenario. Cheers!
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