Hunpecked -> RE: Korsun Pocket (7/22/2009 10:05:59 PM)
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I just came across this AAR. Good read so far. A couple of questions: (1) Presumably it's played under 8.403 vanilla? (2) I didn't see a roster for the initial core. Did I miss it? This one looks hard. I checked it out first under SPWAW 7.1 (for which I assume it was intially designed). The Tiger and Panther units are Elite and cost full price; I couldn't build a combined arms kampfgruppe with more than a couple platoons. I could buy a full company of Panzer IVH (normal, therefore discounted), but how well would they perform? Looking at the campaign in the editor, I'm wondering if the German shouldn't play for a Draw in the first scenario ("Lyssanka Attack"), advancing carefully (if slowly) as VictorInThePacific suggests, aiming to conserve the core while destroying any counterattacking Soviets. The Draw is worth a point and takes the player to an "extra" scenario ("Lyssanka Defense") complete with replacement points and an opportunity to score more campaign points. In fact, given the outcome of the first battle in this AAR, perhaps even a DL would be acceptable if it spares the core. [:)] Of course if "Lyssanka Defense" is even harder than "Lyssanka Attack", ignore the above. [:D] Alby, I also checked out this campaign under ENH. I noticed that the initial core is now 3,400 instead of 2,800 points, but the first scenario support points drop from 1,000 to 300 (ENH 2008) or 150 (ENH 2009). I built a test core and managed to include a full Panther G company (Rarity ate my Tigers), a Panzer Grenadier company, an engineer company, scouts, 14 mortars, and an ammo carrier plus change. Was this campaign just too hard for the average SPWAW player with the previous point allocation?
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