Stwa -> RE: Initial impressions (11/1/2008 3:08:06 AM)
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ORIGINAL: squadleader_id Nicely done S3T and Matrix! - The new vehicle graphics rules (by Neil N. AKA Linebacker right?)...the new camo schemes and details look great. CC4: VetBoB (smaller tanks vetmod) looks great...but WAR's vehicle graphics looks just as good...if not better. - The Opponent AI for single player games is surprisingly not bad...way better than the original CC4 (and CC5). Not as overkill as VetBoB (lethal weapons!)...which is good news to me. The AI still can't carry out a decent attack...it's aggressive but still dumb as the attacker (sending squads at VLs piece meal, no AFV-Infantry combined arms tactics). The AI controlled AFVs do seem to be more active moving...but sometimes just randomly...and sometimes driving straight into VLs (and easily destroyed using infantry AT weapons at point blank range). The AI on defense is pretty tough...attacking will give experienced players a good challenge. I like how the AI aggressively counter-attacks after losing VLs. AI Infantry hiding inside buildings are also especially tough to supress and destroy. The AI still doesn't setup properly, and sometimes break cover to manouver without good reason. - Yup, the Soldier AI is more prone to ducking under fire and aborting movement...but in WAR it's not as annoying as the "girlie soldiers" in CoI and CCMT...phew! A few more clicks are needed to reissue lost orders...but I find it managable :D - The new maps are awesome...SouthernLand outdid himself again...as always! :) - The weapon sounds are crisp, realistic and well done, the command and death sounds are a bit generic...a lot of CC5 mods feature more 'brutal' command and death sounds ;). Still some minor bugs in the sounds (English spoken line when US request truce while playing as Germans - speaking Germans). - Weapons artwork on the interface looks great...too bad the interface is still locked (with black borders) and not fully stretchable so you can't really see the weapons graphics up close. The guns/cannon graphics is done in 'traditional CC style'...personally I prefer gun graphics from mods like VetBoB, Utah, GJS-TRSM...close up and showing the Nozzle Break graphics. - Great work on fixing the rank graphics bug in the Tactical Map interface...now they show Heer, SS and FJ ranks correctly (this feature was broken in CC4-CC5, only displaying one type of ranks). - The Waffen-SS tank crews coded and displayed using Heer ranks need to be fixed in the next patch. Also Panzerwaffe fans might nitpick about the Panzer crew uniforms...Assault Guns crews should be wearing Gray, not Black. Waffen-SS Panzer crews also wore camo, besides panzer crew black. Maybe panzer fans can add to this? - Vehicle pathing is much better...but sometimes tanks still turn in circles or do random about turns instead of reversing smoothly. The AI controlled tanks are a lot more active, compared to the campers in CC4-CC5. - The interface screen expanded from locked 800x600 is welcome...why not make it strechable to full screen :) - The new text files for modding is a great idea...but modders need tutorials to edit these. The WAR workbook looks great too...good work, Guys! - Nice features, well polished and very playable out of the box...looks like I'll be busy with this one for quite a while :D Probably because WaR is really just CC5 (including some of the graphics)? But the developers have finally starting moving game modifyable values to the outside of the program. [:)] Also regarding stretching the menus, I am not sure about that. Perhaps they can produce a situation that eveyone would like. See attachment for what the game (CC4 on CC5) might look like stretched to 1360 x 768. Do you like that? I kinda do, but I have learned to live with it. [image]local://upfiles/17700/C1A63A1336A240169460D4481F8A8480.jpg[/image]
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