Corps composition. (Full Version)

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silber -> Corps composition. (10/30/2008 8:40:03 PM)

I've found things go much easier now that I don't put HA into my corps, and only give artillery to CCs whose Art rating is at most one worse than their Infantry rating.




paullus99 -> RE: Corps composition. (10/31/2008 10:29:00 AM)

I believe HA also puts a heavy hit on movement points, as they are basically designed for defense/heavy fortifications (plus they can't retreat, so you lose them if you lose the battle).

Besides the Islands (and a couple of areas around the major Confed ports) is there any other reason the Union should be building Heavy Artillery?




herwin -> RE: Corps composition. (10/31/2008 1:21:07 PM)


quote:

ORIGINAL: paullus99

I believe HA also puts a heavy hit on movement points, as they are basically designed for defense/heavy fortifications (plus they can't retreat, so you lose them if you lose the battle).

Besides the Islands (and a couple of areas around the major Confed ports) is there any other reason the Union should be building Heavy Artillery?


Why build them on the islands? I just use them to close rivers.




Sluggonics -> RE: Corps composition. (12/8/2008 4:13:44 PM)

I've been playing through my first full-scale campaign as the Union. To concentrate on the leader/combat/strategic elements, I left Production control to the computer, which, while it seems to keep me well-supplied, also builds WAY too much Heavy Artillery. I find it really just starts to stack up.




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