hank -> RE: Impressions - Pathfinding/Maps (6/27/2011 5:56:30 PM)
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Thanks IMHO when a game allows control over individual pieces of equipment, those controls should allow the player to mimic reality. For armor, things like backing up, rotating turrets, simulating the armor ratings, etc. are vitally important. In Battlefield Academy, they let the player move the tank (slow or fast) to a firing position then if a round is fired from that position to any point not in front, the turret rotates and fires. This of course can lead to a fatal side shot but its the players choice whether to turn the tank or not. However, they left out one very very important feature: the ability to back up. They added it in the latest patch after several of us complained. I can see the CC series having similar controls for armor. I have been successful the last few days backing up my armor after a shot and I have even been able to position the tank so the attack angle (after I stick my nose from behind a building) ... minimizes the time it takes to turn and face the enemy before shooting. I was so glad to see a couple of Panthers go up in smoke while playing the Houtton battle with these tactics. Having the ability to rotate the turret to a firing angle other than to the front allows that much used tactic of fire and move. ... critical to survival it is.
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