KapHelmet -> RE: disbanded BGs (11/13/2008 7:45:16 PM)
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Thanks for the considered response Tejszd. I am a big fan of CC5, and have played Grand Campaigns through end to end H2H on it and with the GJS mod. My H2H buddy and I even manually accounted for casaulties due to this bug and a similar one (hopefully fixed) whereby BGs out of supply never lost any squads. There aren't many (any) other games where I would have tolerated that... my game time is limited enough as it is, without having to write things down too. I have been looking forward to a new Close Combat for a good few years now, and so my expectations are perhaps too high and hence I have gone on the attack as a result. So perhaps I was a bit strong - my original aim was not to denigrate the work that had been done, but more the work that had NOT been done. I apologise for my tone with respect to the work that has been done - it was actually not my original intention to attack it as sweepingly as I did. And in terms of scope, I found for example the GJS mod to be a thorough and comprehensive piece of work. I have to say that so far it seems to me that WaR is in the same class of work as GJS - that is not to knock GJS at all, as it was a mod and could not alter the engine. But for WaR, you can alter the engine and can effectively do what you please with the game, so I think I am not entirely unjustified in comparing WaR with a CC5 mod, and I don't mean that as an insult, what I mean is that for WaR, AT LEAST the major bugs should have been fixed (and perhaps they will be, in which case I will shut up :)). In any case, I am very happy to play a new CC5 with bugs fixed, and I am pleased to hear that this and other bugs will be addressed, and I wish all involved the best of luck with it and I look forward to the results.
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